Avx2.Shuffle Méthode
Définition
Important
Certaines informations portent sur la préversion du produit qui est susceptible d’être en grande partie modifiée avant sa publication. Microsoft exclut toute garantie, expresse ou implicite, concernant les informations fournies ici.
Surcharges
Shuffle(Vector256<Byte>, Vector256<Byte>) |
__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b) VPSHUFB ymm, ymm, ymm/m256 |
Shuffle(Vector256<Int32>, Byte) |
__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8) VPSHUFD ymm, ymm/m256, imm8 |
Shuffle(Vector256<SByte>, Vector256<SByte>) |
__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b) VPSHUFB ymm, ymm, ymm/m256 |
Shuffle(Vector256<UInt32>, Byte) |
__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8) VPSHUFD ymm, ymm/m256, imm8 |
Shuffle(Vector256<Byte>, Vector256<Byte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)
VPSHUFB ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> Shuffle(System::Runtime::Intrinsics::Vector256<System::Byte> value, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> Shuffle (System.Runtime.Intrinsics.Vector256<byte> value, System.Runtime.Intrinsics.Vector256<byte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function Shuffle (value As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)
Paramètres
Retours
S’applique à
Shuffle(Vector256<Int32>, Byte)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)
VPSHUFD ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> Shuffle(System::Runtime::Intrinsics::Vector256<int> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Shuffle (System.Runtime.Intrinsics.Vector256<int> value, byte control);
static member Shuffle : System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Shuffle (value As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)
Paramètres
- control
- Byte
Retours
S’applique à
Shuffle(Vector256<SByte>, Vector256<SByte>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shuffle_epi8 (__m256i a, __m256i b)
VPSHUFB ymm, ymm, ymm/m256
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> Shuffle(System::Runtime::Intrinsics::Vector256<System::SByte> value, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> Shuffle (System.Runtime.Intrinsics.Vector256<sbyte> value, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member Shuffle : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function Shuffle (value As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)
Paramètres
Retours
S’applique à
Shuffle(Vector256<UInt32>, Byte)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_shuffle_epi32 (__m256i a, const int imm8)
VPSHUFD ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Shuffle(System::Runtime::Intrinsics::Vector256<System::UInt32> value, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Shuffle (System.Runtime.Intrinsics.Vector256<uint> value, byte control);
static member Shuffle : System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Shuffle (value As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)
Paramètres
- control
- Byte