PerspectiveCamera Constructeurs
Définition
Important
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Initialise une nouvelle instance de la classe PerspectiveCamera.
Surcharges
PerspectiveCamera() |
Initialise une nouvelle instance de la classe PerspectiveCamera. |
PerspectiveCamera(Point3D, Vector3D, Vector3D, Double) |
Initialise une nouvelle instance de la classe PerspectiveCamera avec le champ de vision, la direction et la position spécifiés. |
PerspectiveCamera()
Initialise une nouvelle instance de la classe PerspectiveCamera.
public:
PerspectiveCamera();
public PerspectiveCamera ();
Public Sub New ()
Exemples
<!-- Add a camera. -->
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
S’applique à
PerspectiveCamera(Point3D, Vector3D, Vector3D, Double)
Initialise une nouvelle instance de la classe PerspectiveCamera avec le champ de vision, la direction et la position spécifiés.
public:
PerspectiveCamera(System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D lookDirection, System::Windows::Media::Media3D::Vector3D upDirection, double fieldOfView);
public PerspectiveCamera (System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D lookDirection, System.Windows.Media.Media3D.Vector3D upDirection, double fieldOfView);
new System.Windows.Media.Media3D.PerspectiveCamera : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.PerspectiveCamera
Public Sub New (position As Point3D, lookDirection As Vector3D, upDirection As Vector3D, fieldOfView As Double)
Paramètres
- position
- Point3D
Point3D qui spécifie la position de la caméra.
- lookDirection
- Vector3D
Vector3D qui spécifie la direction de la projection de la caméra.
- upDirection
- Vector3D
Vector3D qui spécifie la direction vers le haut d'après la perspective du spectateur.
- fieldOfView
- Double
Largeur de l'angle de projection de la caméra, spécifiée en degrés.
Exemples
//Toggle between camera projections.
public void ToggleCamera(object sender, EventArgs e)
{
if ((bool)CameraCheck.IsChecked == true)
{
OrthographicCamera myOCamera = new OrthographicCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 3);
myViewport.Camera = myOCamera;
}
if ((bool)CameraCheck.IsChecked != true)
{
PerspectiveCamera myPCamera = new PerspectiveCamera(new Point3D(0, 0, -3), new Vector3D(0, 0, 1), new Vector3D(0, 1, 0), 50);
myViewport.Camera = myPCamera;
}
}
'Toggle between camera projections.
Public Sub ToggleCamera(ByVal sender As Object, ByVal e As EventArgs)
If CBool(CameraCheck.IsChecked) = True Then
Dim myOCamera As New OrthographicCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 3)
myViewport.Camera = myOCamera
End If
If CBool(CameraCheck.IsChecked) <> True Then
Dim myPCamera As New PerspectiveCamera(New Point3D(0, 0, -3), New Vector3D(0, 0, 1), New Vector3D(0, 1, 0), 50)
myViewport.Camera = myPCamera
End If
End Sub