Vector3D.Add Méthode
Définition
Important
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Surcharges
Add(Vector3D, Point3D) |
Convertit la structure Point3D spécifiée en la structure Vector3D indiquée et retourne le résultat sous forme de Point3D. |
Add(Vector3D, Vector3D) |
Ajoute deux structures Vector3D et retourne le résultat sous forme de Vector3D. |
Add(Vector3D, Point3D)
public:
static System::Windows::Media::Media3D::Point3D Add(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D Add (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Function Add (vector As Vector3D, point As Point3D) As Point3D
Paramètres
Retours
Résultat de la conversion de point
par vector
.
Exemples
L’exemple suivant montre comment utiliser la Add méthode pour traduire une Point3D structure par une Vector3D structure.
// Translates a Point3D by a Vector3D using the static Add method.
// Returns a Point3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();
pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the static Add method.
' Returns a Point3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()
pointResult = Vector3D.Add(vector1, point1)
' vectorResult is equal to (30, 35, 41)
Voir aussi
S’applique à
Add(Vector3D, Vector3D)
public:
static System::Windows::Media::Media3D::Vector3D Add(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D Add (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member Add : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function Add (vector1 As Vector3D, vector2 As Vector3D) As Vector3D
Paramètres
Retours
Somme de vector1
et vector2
.
Exemples
L’exemple suivant montre comment ajouter deux Vector3D structures.
// Adds a Vector3D to a Vector3D using the overloaded + operator.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();
vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.
' Returns a Vector3D.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()
vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)