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Vector3D.Addition Opérateur

Définition

Ajoute une structure Vector3D à Point3D ou à une autre structure Vector3D.

Surcharges

Addition(Vector3D, Vector3D)

Ajoute deux structures Vector3D et retourne le résultat sous forme de Vector3D.

Addition(Vector3D, Point3D)

Convertit la structure Point3D spécifiée en la structure Vector3D indiquée et retourne le résultat sous forme de Point3D.

Addition(Vector3D, Vector3D)

Ajoute deux structures Vector3D et retourne le résultat sous forme de Vector3D.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Paramètres

vector1
Vector3D

Première structure Vector3D à ajouter.

vector2
Vector3D

Deuxième structure Vector3D à ajouter.

Retours

Somme de vector1 et vector2.

Exemples

L’exemple suivant montre comment utiliser l’opérateur d’ajout surchargé pour ajouter deux Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
// vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)

Voir aussi

S’applique à

Addition(Vector3D, Point3D)

Convertit la structure Point3D spécifiée en la structure Vector3D indiquée et retourne le résultat sous forme de Point3D.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Paramètres

vector
Vector3D

La structure Vector3D était utilisée pour convertir la structure Point3D spécifiée.

point
Point3D

Structure Point3D à convertir.

Retours

Résultat de la conversion de point par vector.

Exemples

L’exemple suivant montre comment utiliser l’opérateur d’ajout surchargé pour traduire une Point3D structure par une Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)
' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Voir aussi

S’applique à