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Texture2D Class

Represents a 2D grid of texels.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public class Texture2D : Texture

Remarks

A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A Texture2D resource contains a 2D grid of texels. Each texel is addressable by a u, v vector. Since it is a texture resource, it may contain mipmap levels. Figure 1 shows a fully populated 2D texture resource.

Bb199316.texture2d(en-US,XNAGameStudio.10).png

Figure 1.  Texture2D Resource Architecture

This texture resource contains a single 3×5 texture with three mipmap levels.

See Also

Tasks

How to: Create Custom Texture Effects

Reference

Texture2D Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista