Texture2D Class
Represents a 2D grid of texels.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public class Texture2D : Texture
Remarks
A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.
A Texture2D resource contains a 2D grid of texels. Each texel is addressable by a u, v vector. Since it is a texture resource, it may contain mipmap levels. Figure 1 shows a fully populated 2D texture resource.
Figure 1. Texture2D Resource Architecture
This texture resource contains a single 3×5 texture with three mipmap levels.
See Also
Tasks
How to: Create Custom Texture Effects
Reference
Texture2D Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista