Partager via


structure D3D12DDI_RENDER_PASS_ENDING_ACCESS (d3d12umddi.h)

Spécifie les ressources nécessaires pour mettre fin à l’accès à un passe de rendu.

Syntaxe

typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
  union {
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS            Resolve;
    D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
  };
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;

Membres

Type

D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.

Resolve

D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.

SuspendLocalRead

D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.

Configuration requise

Condition requise Valeur
Client minimal pris en charge Windows 10, version 1809
En-tête d3d12umddi.h