structure CD3DX12_HEAP_DESC
Structure d’assistance pour permettre l’initialisation facile d’une structure de D3D12_HEAP_DESC .
Syntaxe
struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC{
CD3DX12_HEAP_DESC();
explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment = 0, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE);
operator const D3D12_HEAP_DESC&() const;
};
Membres
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CD3DX12_HEAP_DESC()
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Crée un nouveau instance non initialisé d’un CD3DX12_HEAP_DESC.
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explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o)
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Crée un instance d’un CD3DX12_HEAP_DESC, initialisé avec le contenu d’une autre structure D3D12_HEAP_DESC.
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CD3DX12_HEAP_DESC(taille UINT64, propriétés D3D12_HEAP_PROPERTIES, alignement UINT64 = 0, indicateurs D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
Taille UINT64
propriétés D3D12_HEAP_PROPERTIES
(opt) Alignement UINT64 = 0
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(taille UINT64, type D3D12_HEAP_TYPE, alignement UINT64 = 0, indicateurs D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
Taille UINT64
D3D12_HEAP_TYPE type
(opt) Alignement UINT64 = 0
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(taille UINT64, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, alignement UINT64 = 0, indicateurs D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
Taille UINT64
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
D3D12_MEMORY_POOL memoryPoolPreference
(opt) Alignement UINT64 = 0
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
propriétés D3D12_HEAP_PROPERTIES
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, type D3D12_HEAP_TYPE, indicateurs D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
D3D12_HEAP_TYPE type
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
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Crée une instance d’un CD3DX12_HEAP_DESC, initialisant les paramètres suivants :
& D3D12_RESOURCE_ALLOCATION_INFO resAllocInfo
D3D12_CPU_PAGE_PROPERTY cpuPageProperty
D3D12_MEMORY_POOL memoryPoolPreference
(opt) indicateurs de D3D12_HEAP_FLAGS = D3D12_HEAP_FLAG_NONE
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operator const D3D12_HEAP_DESC&() const
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Définit l’opérateur & pass-by-reference pour le type de structure CD3DX12_HEAP_DESC.
Spécifications
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