RecognizeMode Enum
Definition
Important
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Enumerates values of the recognition mode.
public enum class RecognizeMode
public enum RecognizeMode
type RecognizeMode =
Public Enum RecognizeMode
- Inheritance
Fields
Name | Value | Description |
---|---|---|
Single | 0 | Specifies that recognition terminates after completion. |
Multiple | 1 | Specifies that recognition does not terminate after completion. |
Examples
The following example shows the implementation of a start/stop button for an application that has a graphical user interface and uses SpeechRecognitionEngine. Depending on the state of the application, RecognizeAsync(RecognizeMode) is called with either Single or Multiple when the button is clicked.
private void _startRecogButton_Click(object sender, EventArgs eventArgs)
{
// Toggle speech recognition on.
if (_startRecogButton.Text == "Start Speech Recognition")
{
_startRecogButton.Text = "Stop Speech Recognition";
if (_useMultiple)
{
_recognitionEngine.RecognizeAsync(RecognizeMode.Multiple);
}
else
{
_recognitionEngine.RecognizeAsync(RecognizeMode.Single);
}
}
// Toggle speech recognition off.
else
{
_startRecogButton.Text = "Start Speech Recognition";
// Stop after current phrase is finished.
if (_friendlyStop)
{
_recognitionEngine.RecognizeAsyncStop();
}
// Stop before current phrase is finished.
else
{
_recognitionEngine.RecognizeAsyncCancel();
}
}
}
Remarks
This enumeration is used as an argument to RecognizeAsync(RecognizeMode).