नोट
इस पृष्ठ तक पहुंच के लिए प्राधिकरण की आवश्यकता होती है। आप साइन इन करने या निर्देशिकाएँ बदलने का प्रयास कर सकते हैं।
इस पृष्ठ तक पहुंच के लिए प्राधिकरण की आवश्यकता होती है। आप निर्देशिकाएँ बदलने का प्रयास कर सकते हैं।
Gets a value that indicates the type of an object.
Note
This topic refers to the C++ Component Extensions version of typeid. For the ISO C++ version of this keyword, see typeid Operator.
All Runtimes
Syntax
T::typeid
Parameters
T
A type name.
Windows Runtime
Syntax
Platform::Type^ type = T::typeid;
Parameters
T
A type name.
Remarks
In C++/CX, typeid returns a Platform::Type that is constructed from runtime type information.
Requirements
Compiler option: /ZW
Common Language Runtime
Syntax
System::Type^ type = T::typeid;
Parameters
type
The name of a type (abstract declarator) for which you want the System::Type object.
Remarks
typeid is used to get the Type for a type at compile time.
typeid is similar to getting the System::Type for a type at run time using GetType or GetType. However, typeid only accepts a type name as a parameter. If you want to use an instance of a type to get its System::Type name, use GetType.
typeid must be able to evaluate a type name (type) at compile time, whereas GetType evaluates the type to return at run time.
typeid can take a native type name or common language runtime alias for the native type name; see .NET Framework Equivalents to C++ Native Types (C++/CLI) for more information.
typeid also works with native types, although it will still return a System::Type. To get a type_info structure, use typeid Operator.
Requirements
Compiler option: /clr
Examples
The following example compares the typeid keyword to the GetType() member.
// keyword__typeid.cpp
// compile with: /clr
using namespace System;
ref struct G {
int i;
};
int main() {
G ^ pG = gcnew G;
Type ^ pType = pG->GetType();
Type ^ pType2 = G::typeid;
if (pType == pType2)
Console::WriteLine("typeid and GetType returned the same System::Type");
Console::WriteLine(G::typeid);
typedef float* FloatPtr;
Console::WriteLine(FloatPtr::typeid);
}
typeid and GetType returned the same System::Type
G
System.Single*
The following sample shows that a variable of type System::Type can be used to get the attributes on a type. It also shows that for some types, you will have to create a typedef to use typeid.
// keyword__typeid_2.cpp
// compile with: /clr
using namespace System;
using namespace System::Security;
using namespace System::Security::Permissions;
typedef int ^ handle_to_int;
typedef int * pointer_to_int;
public ref class MyClass {};
class MyClass2 {};
[attribute(AttributeTargets::All)]
ref class AtClass {
public:
AtClass(Type ^) {
Console::WriteLine("in AtClass Type ^ constructor");
}
};
[attribute(AttributeTargets::All)]
ref class AtClass2 {
public:
AtClass2() {
Console::WriteLine("in AtClass2 constructor");
}
};
// Apply the AtClass and AtClass2 attributes to class B
[AtClass(MyClass::typeid), AtClass2]
[AttributeUsage(AttributeTargets::All)]
ref class B : Attribute {};
int main() {
Type ^ MyType = B::typeid;
Console::WriteLine(MyType->IsClass);
array<Object^>^ MyArray = MyType -> GetCustomAttributes(true);
for (int i = 0 ; i < MyArray->Length ; i++ )
Console::WriteLine(MyArray[i]);
if (int::typeid != pointer_to_int::typeid)
Console::WriteLine("int::typeid != pointer_to_int::typeid, as expected");
if (int::typeid == handle_to_int::typeid)
Console::WriteLine("int::typeid == handle_to_int::typeid, as expected");
}
True
in AtClass2 constructor
in AtClass Type ^ constructor
AtClass2
System.AttributeUsageAttribute
AtClass
int::typeid != pointer_to_int::typeid, as expected
int::typeid == handle_to_int::typeid, as expected