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Avx.MaskLoad Method

Definition

Overloads

MaskLoad(Single*, Vector128<Single>)

__m128 _mm_maskload_ps (float const * mem_addr, __m128i mask)

VMASKMOVPS xmm, xmm, m128

MaskLoad(Single*, Vector256<Single>)

__m256 _mm256_maskload_ps (float const * mem_addr, __m256i mask)

VMASKMOVPS ymm, ymm, m256

MaskLoad(Double*, Vector128<Double>)

__m128d _mm_maskload_pd (double const * mem_addr, __m128i mask)

VMASKMOVPD xmm, xmm, m128

MaskLoad(Double*, Vector256<Double>)

__m256d _mm256_maskload_pd (double const * mem_addr, __m256i mask)

VMASKMOVPD ymm, ymm, m256

MaskLoad(Single*, Vector128<Single>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m128 _mm_maskload_ps (float const * mem_addr, __m128i mask)

VMASKMOVPS xmm, xmm, m128

public:
 static System::Runtime::Intrinsics::Vector128<float> MaskLoad(float* address, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> MaskLoad (float* address, System.Runtime.Intrinsics.Vector128<float> mask);
static member MaskLoad : nativeptr<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>

Parameters

address
Single*

Returns

Applies to

MaskLoad(Single*, Vector256<Single>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m256 _mm256_maskload_ps (float const * mem_addr, __m256i mask)

VMASKMOVPS ymm, ymm, m256

public:
 static System::Runtime::Intrinsics::Vector256<float> MaskLoad(float* address, System::Runtime::Intrinsics::Vector256<float> mask);
public static System.Runtime.Intrinsics.Vector256<float> MaskLoad (float* address, System.Runtime.Intrinsics.Vector256<float> mask);
static member MaskLoad : nativeptr<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>

Parameters

address
Single*

Returns

Applies to

MaskLoad(Double*, Vector128<Double>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m128d _mm_maskload_pd (double const * mem_addr, __m128i mask)

VMASKMOVPD xmm, xmm, m128

public:
 static System::Runtime::Intrinsics::Vector128<double> MaskLoad(double* address, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> MaskLoad (double* address, System.Runtime.Intrinsics.Vector128<double> mask);
static member MaskLoad : nativeptr<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>

Parameters

address
Double*

Returns

Applies to

MaskLoad(Double*, Vector256<Double>)

Source:
Avx.cs
Source:
Avx.cs
Source:
Avx.cs

__m256d _mm256_maskload_pd (double const * mem_addr, __m256i mask)

VMASKMOVPD ymm, ymm, m256

public:
 static System::Runtime::Intrinsics::Vector256<double> MaskLoad(double* address, System::Runtime::Intrinsics::Vector256<double> mask);
public static System.Runtime.Intrinsics.Vector256<double> MaskLoad (double* address, System.Runtime.Intrinsics.Vector256<double> mask);
static member MaskLoad : nativeptr<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>

Parameters

address
Double*

Returns

Applies to