D3DResourceType Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Specifies the Direct3D surface types that are compatible with the D3DImage class.
public enum class D3DResourceType
public enum D3DResourceType
type D3DResourceType =
Public Enum D3DResourceType
- Inheritance
Fields
Name | Value | Description |
---|---|---|
IDirect3DSurface9 | 0 | Specifies an IDirect3DSurface9 surface. |
Examples
The following code example shows how to specify the D3DResourceType in a call to the SetBackBuffer method. For more information, see Walkthrough: Hosting Direct3D9 Content in WPF.
d3dimg.Lock();
// Repeatedly calling SetBackBuffer with the same IntPtr is
// a no-op. There is no performance penalty.
d3dimg.SetBackBuffer(D3DResourceType.IDirect3DSurface9, pSurface);
HRESULT.Check(Render());
d3dimg.AddDirtyRect(new Int32Rect(0, 0, d3dimg.PixelWidth, d3dimg.PixelHeight));
d3dimg.Unlock();
Remarks
Use the D3DResourceType when you assign a Direct3D surface in the D3DImage.SetBackBuffer method.
Applies to
See also
GitHub पर हमारे साथ सहयोग करें
इस सामग्री का स्रोत GitHub पर पाया जा सकता है, जहाँ आप समस्याएँ बना और समीक्षा भी कर सकते हैं और अनुरोध खींच सकते हैं. अधिक जानकारी के लिए, हमारे योगदानकर्ता गाइड देखें.