BaseVsaEngine.SaveCompiledState(Byte[], Byte[]) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Saves the compiled state of the engine; optionally, it also saves debugging information.
public:
virtual void SaveCompiledState([Runtime::InteropServices::Out] cli::array <System::Byte> ^ % pe, [Runtime::InteropServices::Out] cli::array <System::Byte> ^ % debugInfo);
public virtual void SaveCompiledState (out byte[] pe, out byte[] debugInfo);
abstract member SaveCompiledState : Byte[] * Byte[] -> unit
override this.SaveCompiledState : Byte[] * Byte[] -> unit
Public Overridable Sub SaveCompiledState (ByRef pe As Byte(), ByRef debugInfo As Byte())
Parameters
- pe
- Byte[]
The compiled state of the script engine.
- debugInfo
- Byte[]
Specifies debugging information contained in the .PDB file corresponding to the PE (portable executable).
Implements
Applies to
Surađujte s nama na GitHubu
Izvor za ovaj sadržaj možete pronaći na GitHubu, gdje možete stvarati i pregledavati probleme i zahtjeve za povlačenjem. Dodatne informacije potražite u našem vodiču za suradnike.