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Matrix3D.Multiply(Matrix3D, Matrix3D) Operator

Definition

Multiplies the specified matrices.

public:
 static Windows::UI::Xaml::Media::Media3D::Matrix3D operator *(Windows::UI::Xaml::Media::Media3D::Matrix3D matrix1, Windows::UI::Xaml::Media::Media3D::Matrix3D matrix2);
public static Windows.UI.Xaml.Media.Media3D.Matrix3D operator * (Windows.UI.Xaml.Media.Media3D.Matrix3D matrix1, Windows.UI.Xaml.Media.Media3D.Matrix3D matrix2);
static member ( * ) : Windows.UI.Xaml.Media.Media3D.Matrix3D * Windows.UI.Xaml.Media.Media3D.Matrix3D -> Windows.UI.Xaml.Media.Media3D.Matrix3D
Public Shared Operator * (matrix1 As Matrix3D, matrix2 As Matrix3D) As Matrix3D

Parameters

matrix1
Matrix3D

The matrix to multiply.

matrix2
Matrix3D

The matrix by which the first matrix is multiplied.

Returns

The Matrix3D that is the result of multiplication.

Remarks

This struct represents the .NET projection of the Windows Runtime (WinRT) Matrix3D struct. For more information, see Matrix3D in the UWP API reference.

Applies to