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AddressSanitizer shadow bytes

We briefly summarize the concept of shadow bytes and how they can be used by the runtime implementation of /fsanitize=address. For further details, we refer you to the initial research AddressSanitizer - Serebryany, et al and the current AddressSanitizer algorithm documentation.

Core concept

Every 8 bytes in your application's virtual address space can be described using one shadow byte.

One shadow byte describes how many bytes are currently accessible as follows:

  • 0 means all 8 bytes
  • 1-7 means one to seven bytes
  • Negative numbers encode context for the runtime to use for reporting diagnostics.

Shadow byte legend

Consider this shadow byte legend where all negative numbers are defined:

Screenshot of the AddressSanitizer shadow-byte legend.

Mapping - describing your address space

Every 8 bytes in the application's virtual address space that's "0-mod-8" aligned can be mapped to the shadow byte that describes that slot in the virtual address space. This mapping can be accomplished with a simple shift and add.

On x86:

char shadow_byte_value = *((Your_Address >> 3) + 0x30000000)

On x64:

char shadow_byte_value = *((Your_Address >> 3) + _asan_runtime_assigned_offset)

Code generation - tests

Consider how specific shadow bytes might get written, either by the compiler-generated code, static data, or the runtime. This pseudo-code shows how it's possible to generate a check that precedes any load or store:

ShadowAddr = (Addr >> 3) + Offset;
if (*ShadowAddr != 0) {
    ReportAndCrash(Addr);
}

When instrumenting a memory reference that's less than 8 bytes wide, the instrumentation is slightly more complex. If the shadow value is positive (meaning only the first k bytes in the 8-byte word can be accessed), we need to compare the last 3 bits of the address with k.

ShadowAddr = (Addr >> 3) + Offset;
k = *ShadowAddr;
if (k != 0 && ((Addr & 7) + AccessSize > k)) {
    ReportAndCrash(Addr);
}

The runtime and the compiler-generated code both write shadow bytes. These shadow bytes either allow or revoke access when scopes end or storage is freed. The checks above read shadow bytes that describe 8-byte "slots" in your application's address space, at a certain time in the program's execution. Besides these explicitly generated checks, the runtime also checks shadow bytes after it intercepts (or "hooks") many functions in the CRT.

For more information, see the list of intercepted functions.

Setting shadow bytes

Both the code the compiler generates and the AddressSanitizer runtime can write shadow bytes. For example, the compiler can set shadow bytes to allow fixed sized access to stack locals defined in an inner scope. The runtime can surround global variables in the data section with shadow bytes.

See also

AddressSanitizer overview
AddressSanitizer known issues
AddressSanitizer build and language reference
AddressSanitizer runtime reference
AddressSanitizer cloud or distributed testing
AddressSanitizer debugger integration
AddressSanitizer error examples