Szerkesztés

Megosztás a következőn keresztül:


GKGoal.GetGoalToCohere(GKAgent[], Single, Single) Method

Definition

Factory method to produce a GKGoal appropriate for flocking behavior, staying near other agents (see also GetGoalToSeparate(GKAgent[], Single, Single) and GetGoalToAlign(GKAgent[], Single, Single)).

[Foundation.Export("goalToCohereWithAgents:maxDistance:maxAngle:")]
public static GameplayKit.GKGoal GetGoalToCohere (GameplayKit.GKAgent[] agents, float maxDistance, float maxAngle);
static member GetGoalToCohere : GameplayKit.GKAgent[] * single * single -> GameplayKit.GKGoal

Parameters

agents
GKAgent[]
maxDistance
Single
maxAngle
Single

Returns

Attributes

Applies to