Szerkesztés

Megosztás a következőn keresztül:


MixedRealityShaderGUI.Initialize(Material) Method

Definition

protected:
 void Initialize(UnityEngine::Material ^ material);
protected void Initialize (UnityEngine.Material material);
member this.Initialize : UnityEngine.Material -> unit
Protected Sub Initialize (material As Material)

Parameters

material
UnityEngine.Material

Applies to