SceneInfoUtils.GetSceneInfoRelativeProperties Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Finds all relative properties of a SceneInfo struct.
public:
static void GetSceneInfoRelativeProperties(UnityEditor::SerializedProperty ^ property, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % assetProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % nameProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % pathProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % buildIndexProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % includedProperty, [Runtime::InteropServices::Out] UnityEditor::SerializedProperty ^ % tagProperty);
public static void GetSceneInfoRelativeProperties (UnityEditor.SerializedProperty property, out UnityEditor.SerializedProperty assetProperty, out UnityEditor.SerializedProperty nameProperty, out UnityEditor.SerializedProperty pathProperty, out UnityEditor.SerializedProperty buildIndexProperty, out UnityEditor.SerializedProperty includedProperty, out UnityEditor.SerializedProperty tagProperty);
static member GetSceneInfoRelativeProperties : UnityEditor.SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty * SerializedProperty -> unit
Public Shared Sub GetSceneInfoRelativeProperties (property As SerializedProperty, ByRef assetProperty As SerializedProperty, ByRef nameProperty As SerializedProperty, ByRef pathProperty As SerializedProperty, ByRef buildIndexProperty As SerializedProperty, ByRef includedProperty As SerializedProperty, ByRef tagProperty As SerializedProperty)
Parameters
- property
- UnityEditor.SerializedProperty
- assetProperty
- UnityEditor.SerializedProperty
- nameProperty
- UnityEditor.SerializedProperty
- pathProperty
- UnityEditor.SerializedProperty
- buildIndexProperty
- UnityEditor.SerializedProperty
- includedProperty
- UnityEditor.SerializedProperty
- tagProperty
- UnityEditor.SerializedProperty