EyeTrackingDemoUtils Class
Definition
Important
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General useful utility functions.
public ref class EyeTrackingDemoUtils abstract sealed
public static class EyeTrackingDemoUtils
type EyeTrackingDemoUtils = class
Public Class EyeTrackingDemoUtils
- Inheritance
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EyeTrackingDemoUtils
Methods
GameObject_ChangeColor(GameObject, Color, Nullable<Color>, Boolean) |
Change the color of game object "gobj". |
GameObject_ChangeTransparency(GameObject, Single, Single) |
Change the transparency of game object "gobj" with a transparency value between 0 and 255 with the option to receive the original transparency value back. |
GameObject_ChangeTransparency(GameObject, Single) |
Change the transparency of game object "gobj" with a transparency value between 0 and 1; |
GetFullName(GameObject, Boolean) |
Returns the full name of a given GameObject in the scene graph. |
GetFullName(GameObject) |
Returns the full name of a given GameObject in the scene graph. |
GetValidFilename(String) |
Returns a correctly formatted filename removing invalid characters if necessary. |
LoadNewScene(String, Single) |
Loads a Unity scene with the given name after a given delay in seconds. |
LoadNewScene(String) |
Loads a Unity scene with the given name. |
Normalize(Single, Single, Single) |
Normalize the given value based on the provided min and max values. |
RandomizeListOrder<T>(T[]) |
Shuffles the entries in a given array and returns the shuffled array. |
VisAngleInDegreesToMeters(Single, Single) |
Computes the metric size (in meters) for a given visual angle size. |
VisAngleInDegreesToMeters(Vector3, Single) |
Returns the metric size in meters of a given Vector3 in visual angle in degrees and a given viewing distance in meters. |