InputDataExampleGizmo Class
Definition
Important
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Attach this component to a game object to synchronize the objects position and rotation to the given input type. If the input data is not available, the component will hide the object by disabling all renderers.
public ref class InputDataExampleGizmo : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputDataExampleGizmo")]
public class InputDataExampleGizmo : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputDataExampleGizmo")>]
type InputDataExampleGizmo = class
inherit MonoBehaviour
Public Class InputDataExampleGizmo
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourInputDataExampleGizmo
- Attributes
-
UnityEngine.AddComponentMenuAttribute
Constructors
InputDataExampleGizmo() |
Fields
handedness | |
sourceType |
Methods
Update() |