CameraFaderQuad Class
Definition
Important
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Quad-based implementation if ICameraFader. Instantiates quads in front of cameras to achieve fade out / in effect.
public ref class CameraFaderQuad : Microsoft::MixedReality::Toolkit::Extensions::SceneTransitions::ICameraFader
public class CameraFaderQuad : Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions.ICameraFader
type CameraFaderQuad = class
interface ICameraFader
Public Class CameraFaderQuad
Implements ICameraFader
- Inheritance
-
CameraFaderQuad
- Implements
Constructors
CameraFaderQuad() |
Properties
State | System.Object.State |
Methods
FadeInAsync(Single) |
Applies a fade-in effect over time. Must be called after FadeOutAsync has completed. |
FadeOutAsync(Single, Color, IEnumerable<Camera>) |
Applies a fade-out effect over time. |
Initialize(SceneTransitionServiceProfile) |
Initializes the camera fader class with a transition profile. |
OnDestroy() |
Used to destroy any assets created. May be called in middle of a transition. |