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BaseHandVisualizer.TryGetJointTransform(TrackedHandJoint, Transform) Method

Definition

Caution

Use HandJointUtils.TryGetJointPose instead of this

public:
 virtual bool TryGetJointTransform(Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint joint, [Runtime::InteropServices::Out] UnityEngine::Transform ^ % jointTransform);
public bool TryGetJointTransform (Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out UnityEngine.Transform jointTransform);
[System.Obsolete("Use HandJointUtils.TryGetJointPose instead of this")]
public bool TryGetJointTransform (Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint joint, out UnityEngine.Transform jointTransform);
abstract member TryGetJointTransform : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Transform -> bool
override this.TryGetJointTransform : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Transform -> bool
[<System.Obsolete("Use HandJointUtils.TryGetJointPose instead of this")>]
abstract member TryGetJointTransform : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Transform -> bool
override this.TryGetJointTransform : Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint * Transform -> bool
Public Function TryGetJointTransform (joint As TrackedHandJoint, ByRef jointTransform As Transform) As Boolean

Parameters

jointTransform
UnityEngine.Transform

Returns

Implements

Attributes

Applies to