FaceUserConstraint Class
Definition
Important
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Component for fixing the rotation of a manipulated object such that it always faces or faces away from the user
public ref class FaceUserConstraint : Microsoft::MixedReality::Toolkit::UI::TransformConstraint
public class FaceUserConstraint : Microsoft.MixedReality.Toolkit.UI.TransformConstraint
type FaceUserConstraint = class
inherit TransformConstraint
Public Class FaceUserConstraint
Inherits TransformConstraint
- Inheritance
Constructors
FaceUserConstraint() |
Fields
worldPoseOnManipulationStart | (Inherited from TransformConstraint) |
Properties
ConstraintType | |
ExecutionPriority |
Execution order priority of this constraint. Lower numbers will be executed before higher numbers. (Inherited from TransformConstraint) |
FaceAway |
If true, this will constrain rotation to face away from the user |
HandType |
Whether this constraint applies to one hand manipulation, two hand manipulation or both (Inherited from TransformConstraint) |
ProximityType |
Whether this constraint applies to near manipulation, far manipulation or both (Inherited from TransformConstraint) |
TargetTransform |
Obsolete.
Transform that we intend to apply constraints to (Inherited from TransformConstraint) |
Methods
ApplyConstraint(MixedRealityTransform) |
Updates an rotation so that its facing the camera |
Initialize(MixedRealityPose) |
Obsolete.
Intended to be called on manipulation started (Inherited from TransformConstraint) |
Initialize(MixedRealityTransform) |
Intended to be called on manipulation started (Inherited from TransformConstraint) |
OnDisable() | (Inherited from TransformConstraint) |
OnEnable() | (Inherited from TransformConstraint) |