PulseShaderSpatialMeshHandler.OriginFollowCamera Property
Definition
Important
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Set the origin of the pulse animation to the main camera location.
public:
property bool OriginFollowCamera { bool get(); void set(bool value); };
public bool OriginFollowCamera { get; set; }
member this.OriginFollowCamera : bool with get, set
Public Property OriginFollowCamera As Boolean