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LinkageSettings.CameraParent Field

Definition

The camera parent node defines the "spongy frame of reference". All raw head based data, such as the spatial mapping, gesture events, and XR head pose data, are relative to this transform.

[UnityEngine.Tooltip("The Transform the camera is attached to. This extra node allows camera movement (e.g. Teleport).")]
public UnityEngine.Transform CameraParent;
[<UnityEngine.Tooltip("The Transform the camera is attached to. This extra node allows camera movement (e.g. Teleport).")>]
val mutable CameraParent : UnityEngine.Transform
Public CameraParent As Transform 

Field Value

UnityEngine.Transform
Attributes
UnityEngine.TooltipAttribute

Applies to