FrozenSpatialMapping Class
Definition
Important
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Class to reinterpret spatial mapping data from "spongy" space into "frozen" space. This is unnecessary when using MRTK's spatial mapping, which provides this and other enhancements over the native spatial mapping.
public class FrozenSpatialMapping : UnityEngine.MonoBehaviour
type FrozenSpatialMapping = class
inherit MonoBehaviour
Public Class FrozenSpatialMapping
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourFrozenSpatialMapping
Constructors
FrozenSpatialMapping() |
Properties
Active |
Whether the Mapping is active. If inactive, all resources disposed and only remade when active again. |
CenterObject |
Object around which spatial mappings are centered. Set to null to center around the camera. |
Collide |
Whether to perform collisions and raycasts against these surfaces. |
Display |
Whether to render the active surfaces with the given material. |
DrawMaterial |
Material to draw surfaces with. May be null if no display wanted. |
HangerObject |
Object to attach surface objects to. May be null to add surface objects to scene root. |
Quality |
Quality at which to tessellate. |
Radius |
Radius around the camera to map. |
UpdatePeriod |
Period in seconds at which to update surfaces. |