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SCNGeometry.GetBoundingSphere(SCNVector3, nfloat) Method

Definition

Returns true, and fills center and radius with the bounding sphere data, if the geometry object has volume. Otherwise, returns false and the parameters are undefined.

[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
[Foundation.Export("getBoundingSphereCenter:radius:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool GetBoundingSphere (ref SceneKit.SCNVector3 center, ref nfloat radius);
abstract member GetBoundingSphere :  *  -> bool
override this.GetBoundingSphere :  *  -> bool

Parameters

center
SCNVector3
radius
nfloat

Returns

Implements

Attributes

Applies to