SCNPhysicsBody.CreateKinematicBody Method
Definition
Important
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Creates a new physics body that does not respond to forces, torques, or collisions, but can collide with other bodies.
[Foundation.Export("kinematicBody")]
public static SceneKit.SCNPhysicsBody CreateKinematicBody ();
static member CreateKinematicBody : unit -> SceneKit.SCNPhysicsBody
Returns
- Attributes