SCNSceneRenderer.UnprojectPoint(SCNVector3) Method
Definition
Important
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Unprojects the provided point
, whose X
and Y
coordinates are in screen space and whose Z
coordinate in [0.0,1.0], into the 3D world space
[Foundation.Export("unprojectPoint:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 9, ObjCRuntime.PlatformArchitecture.All, null)]
public abstract SceneKit.SCNVector3 UnprojectPoint (SceneKit.SCNVector3 point);
abstract member UnprojectPoint : SceneKit.SCNVector3 -> SceneKit.SCNVector3
Parameters
- point
- SCNVector3
Returns
Implements
- Attributes
Remarks
The Z
coordinate represents the fractional depth into the viewing frustrum along the Z axis.