Szerkesztés

Megosztás a következőn keresztül:


SCNSkinner.BaseGeometryBindTransform Property

Definition

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNMatrix4 BaseGeometryBindTransform { [Foundation.Export("baseGeometryBindTransform")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setBaseGeometryBindTransform:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.BaseGeometryBindTransform : SceneKit.SCNMatrix4 with get, set

Property Value

Attributes

Applies to