Szerkesztés

Megosztás a következőn keresztül:


SKPhysicsJoint.BodyA Property

Definition

Gets or sets the first body.

public virtual SpriteKit.SKPhysicsBody BodyA { [Foundation.Export("bodyA", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setBodyA:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.BodyA : SpriteKit.SKPhysicsBody with get, set

Property Value

Attributes

Applies to