SKTileMapNode.Shader Property
Definition
Important
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If not null
, a SKShader applied to each tile in the map.
public virtual SpriteKit.SKShader Shader { [Foundation.Export("shader", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setShader:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Shader : SpriteKit.SKShader with get, set
Property Value
(More documentation for this node is coming)
This value can be null
.
- Attributes