MemoryManager<T> Class
Definition
Important
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An abstract base class that is used to replace the implementation of Memory<T>.
generic <typename T>
public ref class MemoryManager abstract : System::Buffers::IMemoryOwner<T>, System::Buffers::IPinnable
generic <typename T>
public ref class MemoryManager abstract : IDisposable, System::Buffers::IMemoryOwner<T>, System::Buffers::IPinnable
public abstract class MemoryManager<T> : System.Buffers.IMemoryOwner<T>, System.Buffers.IPinnable
public abstract class MemoryManager<T> : IDisposable, System.Buffers.IMemoryOwner<T>, System.Buffers.IPinnable
type MemoryManager<'T> = class
interface IMemoryOwner<'T>
interface IDisposable
interface IPinnable
Public MustInherit Class MemoryManager(Of T)
Implements IMemoryOwner(Of T), IPinnable
Public MustInherit Class MemoryManager(Of T)
Implements IDisposable, IMemoryOwner(Of T), IPinnable
Type Parameters
- T
The type of items in the memory buffer managed by this memory manager.
- Inheritance
-
MemoryManager<T>
- Implements
Remarks
The MemoryManager<T>
class is used to extend the knowledge of types that Memory<T> is able to represent. For example, you can derive from MemoryManager<T>
to allow Memory<T> to be backed by a SafeHandle.
Note
The MemoryManager<T>
class is intended for advanced scenarios. Most developers do not need to use it.
Constructors
MemoryManager<T>() |
Initializes a new instance of the MemoryManager<T> class. |
Properties
Memory |
Gets the memory block handled by this MemoryManager<T>. |
Methods
CreateMemory(Int32, Int32) |
Returns a memory buffer consisting of a specified number of elements starting at a specified offset from the memory managed by the current memory manager. |
CreateMemory(Int32) |
Returns a memory buffer consisting of a specified number of elements from the memory managed by the current memory manager. |
Dispose(Boolean) |
Releases all resources used by the current memory manager. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetSpan() |
Returns a memory span that wraps the underlying memory buffer. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
Pin(Int32) |
Returns a handle to the memory that has been pinned and whose address can be taken. |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
TryGetArray(ArraySegment<T>) |
Returns an array segment. |
Unpin() |
Unpins pinned memory so that the garbage collector is free to move it. |
Explicit Interface Implementations
IDisposable.Dispose() |
Releases all resources used by the memory manager. |