Switch Class
Definition
Important
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Provides an abstract base class to create new debugging and tracing switches.
public ref class Switch abstract
public abstract class Switch
type Switch = class
Public MustInherit Class Switch
- Inheritance
-
Switch
- Derived
Examples
The following example shows how to define a new Switch class with four levels of tracing that can be used to trace a call stack. You can use the switch to instrument your application to log each time the method is entered or exited.
The first example creates the enumeration used to set the level of the switch.
// The following are possible values for the new switch.
public enum class MethodTracingSwitchLevel
{
Off = 0,
EnteringMethod = 1,
ExitingMethod = 2,
Both = 3
};
// The following are possible values for the new switch.
public enum MethodTracingSwitchLevel
{
Off = 0,
EnteringMethod = 1,
ExitingMethod = 2,
Both = 3,
}
' The following are possible values for the new switch.
Public Enum MethodTracingSwitchLevel
Off = 0
EnteringMethod = 1
ExitingMethod = 2
Both = 3
End Enum 'MethodTracingSwitchLevel
The following example creates the new switch. The code implements a Level
property to set the value of the new switch. Level
calls the protected property SwitchSetting that assigns the value to the new switch. This example also implements two assessor properties to get the assigned value of the switch.
public ref class MyMethodTracingSwitch: public Switch
{
protected:
bool outExit;
bool outEnter;
MethodTracingSwitchLevel level;
public:
MyMethodTracingSwitch( String^ displayName, String^ description )
: Switch( displayName, description )
{}
property MethodTracingSwitchLevel Level
{
MethodTracingSwitchLevel get()
{
return level;
}
void set( MethodTracingSwitchLevel value )
{
SetSwitchSetting( (int)value );
}
}
protected:
void SetSwitchSetting( int value )
{
if ( value < 0 )
{
value = 0;
}
if ( value > 3 )
{
value = 3;
}
level = (MethodTracingSwitchLevel)value;
outEnter = false;
if ((value == (int)MethodTracingSwitchLevel::EnteringMethod) ||
(value == (int)MethodTracingSwitchLevel::Both))
{
outEnter = true;
}
outExit = false;
if ((value == (int)MethodTracingSwitchLevel::ExitingMethod) ||
(value == (int)MethodTracingSwitchLevel::Both))
{
outExit = true;
}
}
public:
property bool OutputExit
{
bool get()
{
return outExit;
}
}
property bool OutputEnter
{
bool get()
{
return outEnter;
}
}
};
public class MyMethodTracingSwitch : Switch
{
protected bool outExit;
protected bool outEnter;
protected MethodTracingSwitchLevel level;
public MyMethodTracingSwitch(string displayName, string description) :
base(displayName, description)
{
}
public MethodTracingSwitchLevel Level
{
get
{
return level;
}
set
{
SetSwitchSetting((int)value);
}
}
protected void SetSwitchSetting(int value)
{
if (value < 0)
{
value = 0;
}
if (value > 3)
{
value = 3;
}
level = (MethodTracingSwitchLevel)value;
outEnter = false;
if ((value == (int)MethodTracingSwitchLevel.EnteringMethod) ||
(value == (int)MethodTracingSwitchLevel.Both))
{
outEnter = true;
}
outExit = false;
if ((value == (int)MethodTracingSwitchLevel.ExitingMethod) ||
(value == (int)MethodTracingSwitchLevel.Both))
{
outExit = true;
}
}
public bool OutputExit
{
get
{
return outExit;
}
}
public bool OutputEnter
{
get
{
return outEnter;
}
}
}
Public Class MyMethodTracingSwitch
Inherits Switch
Protected outExit As Boolean
Protected outEnter As Boolean
Protected myLevel As MethodTracingSwitchLevel
Public Sub New(displayName As String, description As String)
MyBase.New(displayName, description)
End Sub
Public Property Level() As MethodTracingSwitchLevel
Get
Return myLevel
End Get
Set
SetSwitchSetting(CInt(value))
End Set
End Property
Protected Sub SetSwitchSetting(value As Integer)
If value < 0 Then
value = 0
End If
If value > 3 Then
value = 3
End If
myLevel = CType(value, MethodTracingSwitchLevel)
outEnter = False
If value = CInt(MethodTracingSwitchLevel.EnteringMethod) Or _
value = CInt(MethodTracingSwitchLevel.Both) Then
outEnter = True
End If
outExit = False
If value = CInt(MethodTracingSwitchLevel.ExitingMethod) Or _
value = CInt(MethodTracingSwitchLevel.Both) Then
outExit = True
End If
End Sub
Public ReadOnly Property OutputExit() As Boolean
Get
Return outExit
End Get
End Property
Public ReadOnly Property OutputEnter() As Boolean
Get
Return outEnter
End Get
End Property
End Class
The following example creates a new switch in Main
. It creates a new switch and assigns it a value. Then, depending on the switch settings, it outputs debugging messages for entering and leaving the method.
public ref class Class1
{
private:
/* Create an instance of MyMethodTracingSwitch.*/
static MyMethodTracingSwitch^ mySwitch =
gcnew MyMethodTracingSwitch( "Methods","Trace entering and exiting method" );
public:
static void main()
{
// Add the console listener to see trace messages as console output
Trace::Listeners->Add(gcnew ConsoleTraceListener(true));
Debug::AutoFlush = true;
// Set the switch level to both enter and exit
mySwitch->Level = MethodTracingSwitchLevel::Both;
// Write a diagnostic message if the switch is set to entering.
Debug::WriteLineIf(mySwitch->OutputEnter, "Entering Main");
// Insert code to handle processing here...
// Write another diagnostic message if the switch is set to exiting.
Debug::WriteLineIf(mySwitch->OutputExit, "Exiting Main");
}
};
public class Class1
{
/* Create an instance of MyMethodTracingSwitch.*/
static MyMethodTracingSwitch mySwitch =
new MyMethodTracingSwitch("Methods", "Trace entering and exiting method");
public static void Main()
{
// Add the console listener to see trace messages as console output
Trace.Listeners.Add(new ConsoleTraceListener(true));
Debug.AutoFlush = true;
// Set the switch level to both enter and exit
mySwitch.Level = MethodTracingSwitchLevel.Both;
// Write a diagnostic message if the switch is set to entering.
Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main");
// Insert code to handle processing here...
// Write another diagnostic message if the switch is set to exiting.
Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main");
}
}
Public Class Class1
' Create an instance of MyMethodTracingSwitch.
Private Shared mySwitch As New _
MyMethodTracingSwitch("Methods", "Trace entering and exiting method")
Public Shared Sub Main()
' Add the console listener to see trace messages as console output
Trace.Listeners.Add(New ConsoleTraceListener(True))
Debug.AutoFlush = True
' Set the switch level to both enter and exit
mySwitch.Level = MethodTracingSwitchLevel.Both
' Write a diagnostic message if the switch is set to entering.
Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main")
' Insert code to handle processing here...
' Write another diagnostic message if the switch is set to exiting.
Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main")
End Sub
End Class
Remarks
A switch provides an efficient mechanism for controlling tracing and debugging output at run time using external settings. The Switch class implements default behavior for switches, allowing you to change the switch level at run time.
This class is the base class for the BooleanSwitch, SourceSwitch, and TraceSwitch classes. These switches meet most debugging and tracing needs. For more information about trace switches, see Trace Switches.
You must enable tracing or debugging to use a switch. The following syntax is compiler specific. If you use compilers other than C# or Visual Basic, refer to the documentation for your compiler.
To enable debugging in C#, add the
/d:DEBUG
flag to the compiler command line when you compile your code, or you can add#define DEBUG
to the top of your file. In Visual Basic, add the/d:DEBUG=True
flag to the compiler command line.To enable tracing using in C#, add the
/d:TRACE
flag to the compiler command line when you compile your code, or add#define TRACE
to the top of your file. In Visual Basic, add the/d:TRACE=True
flag to the compiler command line.
To set the level of your switch in a .NET Framework app, edit the configuration file that corresponds to the name of your application. Within this file, you can add a switch and set its value, remove a switch, or clear all the switches previously set by the application. The configuration file should be formatted like the following example:
<configuration>
<system.diagnostics>
<switches>
<add name="mySwitch" value="true" />
</switches>
</system.diagnostics>
</configuration>
This example configuration section defines a BooleanSwitch with the DisplayName property set to mySwitch
and the Enabled value set to true
. Within your application, you can use the configured switch value by creating a BooleanSwitch with the same name, as shown in the following code example.
private:
static BooleanSwitch^ boolSwitch = gcnew BooleanSwitch("mySwitch",
"Switch in config file");
public:
static void Main( )
{
//...
Console::WriteLine("Boolean switch {0} configured as {1}",
boolSwitch->DisplayName, ((Boolean^)boolSwitch->Enabled)->ToString());
if (boolSwitch->Enabled)
{
//...
}
}
private static BooleanSwitch boolSwitch = new BooleanSwitch("mySwitch",
"Switch in config file");
public static void Main()
{
//...
Console.WriteLine("Boolean switch {0} configured as {1}",
boolSwitch.DisplayName, boolSwitch.Enabled.ToString());
if (boolSwitch.Enabled)
{
//...
}
}
Notes to Implementers
If you need trace levels, or mechanisms for setting switch levels different from those provided by BooleanSwitch, SourceSwitch and TraceSwitch, you can inherit from Switch. When inheriting from this class, you must implement the SwitchSetting method.
Constructors
Switch(String, String, String) |
Initializes a new instance of the Switch class, specifying the display name, description, and default value for the switch. |
Switch(String, String) |
Initializes a new instance of the Switch class. |
Properties
Attributes |
Gets the custom switch attributes defined in the application configuration file. |
DefaultValue |
Gets the default value assigned in the constructor. |
Description |
Gets a description of the switch. |
DisplayName |
Gets a name used to identify the switch. |
SwitchSetting |
Gets or sets the current setting for this switch. |
Value |
Gets or sets the value of the switch. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetSupportedAttributes() |
Gets the custom attributes supported by the switch. |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
OnSwitchSettingChanged() |
Invoked when the SwitchSetting property is changed. |
OnValueChanged() |
Invoked when the Value property is changed. |
Refresh() |
Refreshes the trace configuration data. |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Events
Initializing |
Occurs when a Switch needs to be initialized. |