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Graphics.TextRenderingHint Property

Definition

Gets or sets the rendering mode for text associated with this Graphics.

public:
 property System::Drawing::Text::TextRenderingHint TextRenderingHint { System::Drawing::Text::TextRenderingHint get(); void set(System::Drawing::Text::TextRenderingHint value); };
public System.Drawing.Text.TextRenderingHint TextRenderingHint { get; set; }
member this.TextRenderingHint : System.Drawing.Text.TextRenderingHint with get, set
Public Property TextRenderingHint As TextRenderingHint

Property Value

One of the TextRenderingHint values.

Examples

The following code example demonstrates the use of the TextRenderingHint and TextContrast properties.

This example is designed to be used with Windows Forms. Paste the code into a form and call the ChangeTextRenderingHintAndTextContrast method when handling the form's Paint event, passing e as PaintEventArgs.

private:
   void ChangeTextRenderingHintAndTextContrast( PaintEventArgs^ e )
   {
      // Retrieve the graphics object.
      Graphics^ formGraphics = e->Graphics;

      // Declare a new font.
      System::Drawing::Font^ myFont = gcnew System::Drawing::Font( FontFamily::GenericSansSerif,20,FontStyle::Regular );

      // Set the TextRenderingHint property.
      formGraphics->TextRenderingHint = System::Drawing::Text::TextRenderingHint::SingleBitPerPixel;

      // Draw the string.
      formGraphics->DrawString( "Hello World", myFont, Brushes::Firebrick, 20.0F, 20.0F );

      // Change the TextRenderingHint property.
      formGraphics->TextRenderingHint = System::Drawing::Text::TextRenderingHint::AntiAliasGridFit;

      // Draw the string again.
      formGraphics->DrawString( "Hello World", myFont, Brushes::Firebrick, 20.0F, 60.0F );

      // Set the text contrast to a high-contrast setting.
      formGraphics->TextContrast = 0;

      // Draw the string.
      formGraphics->DrawString( "Hello World", myFont, Brushes::DodgerBlue, 20.0F, 100.0F );

      // Set the text contrast to a low-contrast setting.
      formGraphics->TextContrast = 12;

      // Draw the string again.
      formGraphics->DrawString( "Hello World", myFont, Brushes::DodgerBlue, 20.0F, 140.0F );

      // Dispose of the font object.
      delete myFont;
   }
private void ChangeTextRenderingHintAndTextContrast(PaintEventArgs e)
{

    // Retrieve the graphics object.
    Graphics formGraphics = e.Graphics;

    // Declare a new font.
    Font myFont = new Font(FontFamily.GenericSansSerif, 20, 
        FontStyle.Regular);

    // Set the TextRenderingHint property.
    formGraphics.TextRenderingHint = 
        System.Drawing.Text.TextRenderingHint.SingleBitPerPixel;

    // Draw the string.
    formGraphics.DrawString("Hello World", myFont, 
        Brushes.Firebrick, 20.0F, 20.0F);

    // Change the TextRenderingHint property.
    formGraphics.TextRenderingHint = 
        System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;

    // Draw the string again.
    formGraphics.DrawString("Hello World", myFont, 
        Brushes.Firebrick, 20.0F, 60.0F);

    // Set the text contrast to a high-contrast setting.
    formGraphics.TextContrast = 0;

    // Draw the string.
    formGraphics.DrawString("Hello World", myFont, 
        Brushes.DodgerBlue, 20.0F, 100.0F);

    // Set the text contrast to a low-contrast setting.
    formGraphics.TextContrast = 12;

    // Draw the string again.
    formGraphics.DrawString("Hello World", myFont, 
        Brushes.DodgerBlue, 20.0F, 140.0F);

    // Dispose of the font object.
    myFont.Dispose();
}
Private Sub ChangeTextRenderingHintAndTextContrast(ByVal e As _
    PaintEventArgs)

    ' Retrieve the graphics object.
    Dim formGraphics As Graphics = e.Graphics

    ' Declare a new font.
    Dim myFont As Font = New Font(FontFamily.GenericSansSerif, _
        20, FontStyle.Regular)

    ' Set the TextRenderingHint property.
    formGraphics.TextRenderingHint = _
        System.Drawing.Text.TextRenderingHint.SingleBitPerPixel

    ' Draw the string.
    formGraphics.DrawString("Hello World", myFont, _
        Brushes.Firebrick, 20.0F, 20.0F)

    ' Change the TextRenderingHint property.
    formGraphics.TextRenderingHint = _
        System.Drawing.Text.TextRenderingHint.AntiAliasGridFit

    ' Draw the string again.
    formGraphics.DrawString("Hello World", myFont, _
        Brushes.Firebrick, 20.0F, 60.0F)

    ' Set the text contrast to a high-contrast setting.
    formGraphics.TextContrast = 0

    ' Draw the string.
    formGraphics.DrawString("Hello World", myFont, _
        Brushes.DodgerBlue, 20.0F, 100.0F)

    ' Set the text contrast to a low-contrast setting.
    formGraphics.TextContrast = 12

    ' Draw the string again.
    formGraphics.DrawString("Hello World", myFont, _
        Brushes.DodgerBlue, 20.0F, 140.0F)

    ' Dispose of the font object.
    myFont.Dispose()

End Sub

Remarks

The text rendering hint specifies whether text renders with antialiasing.

Note

You should not use a CompositingMode property value of SourceCopy when the TextRenderingHint property is set to ClearTypeGridFit. An exception could occur or the image may not render correctly.

Applies to