SoundPlayer Osztály
Definíció
Fontos
Egyes információk olyan, kiadás előtti termékekre vonatkoznak, amelyek a kiadásig még jelentősen módosulhatnak. A Microsoft nem vállal kifejezett vagy törvényi garanciát az itt megjelenő információért.
Egy .wav fájlból származó hang lejátszását szabályozza.
public ref class SoundPlayer : System::ComponentModel::Component, System::Runtime::Serialization::ISerializable
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
[System.Serializable]
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
type SoundPlayer = class
inherit Component
interface ISerializable
[<System.Serializable>]
type SoundPlayer = class
inherit Component
interface ISerializable
Public Class SoundPlayer
Inherits Component
Implements ISerializable
- Öröklődés
- Attribútumok
- Megvalósítás
Példák
Az alábbi példakód bemutatja az SoundPlayer osztály használatát .wav fájlok helyi elérési útból vagy egységes erőforrás-azonosítóból (URI) való lejátszásához.
#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>
using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Diagnostics;
using namespace System::Drawing;
using namespace System::Media;
using namespace System::Windows::Forms;
public ref class SoundTestForm: public System::Windows::Forms::Form
{
private:
System::Windows::Forms::Label ^ label1;
System::Windows::Forms::TextBox^ filepathTextbox;
System::Windows::Forms::Button^ playOnceSyncButton;
System::Windows::Forms::Button^ playOnceAsyncButton;
System::Windows::Forms::Button^ playLoopAsyncButton;
System::Windows::Forms::Button^ selectFileButton;
System::Windows::Forms::Button^ stopButton;
System::Windows::Forms::StatusBar^ statusBar;
System::Windows::Forms::Button^ loadSyncButton;
System::Windows::Forms::Button^ loadAsyncButton;
SoundPlayer^ player;
public:
SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls( false );
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
private:
// Sets up the status bar and other controls.
void InitializeControls()
{
// Set up the status bar.
StatusBarPanel^ panel = gcnew StatusBarPanel;
panel->BorderStyle = StatusBarPanelBorderStyle::Sunken;
panel->Text = "Ready.";
panel->AutoSize = StatusBarPanelAutoSize::Spring;
this->statusBar->ShowPanels = true;
this->statusBar->Panels->Add( panel );
}
// Sets up the SoundPlayer object.
void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = gcnew SoundPlayer;
// Listen for the LoadCompleted event.
player->LoadCompleted += gcnew AsyncCompletedEventHandler( this, &SoundTestForm::player_LoadCompleted );
// Listen for the SoundLocationChanged event.
player->SoundLocationChanged += gcnew EventHandler( this, &SoundTestForm::player_LocationChanged );
}
void selectFileButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Create a new OpenFileDialog.
OpenFileDialog^ dlg = gcnew OpenFileDialog;
// Make sure the dialog checks for existence of the
// selected file.
dlg->CheckFileExists = true;
// Allow selection of .wav files only.
dlg->Filter = "WAV files (*.wav)|*.wav";
dlg->DefaultExt = ".wav";
// Activate the file selection dialog.
if ( dlg->ShowDialog() == ::DialogResult::OK )
{
// Get the selected file's path from the dialog.
this->filepathTextbox->Text = dlg->FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
}
}
// Convenience method for setting message text in
// the status bar.
void ReportStatus( String^ statusMessage )
{
// If the caller passed in a message...
if ( (statusMessage != nullptr) && (statusMessage != String::Empty) )
{
// ...post the caller's message to the status bar.
this->statusBar->Panels[ 0 ]->Text = statusMessage;
}
}
// Enables and disables play controls.
void EnablePlaybackControls( bool enabled )
{
this->playOnceSyncButton->Enabled = enabled;
this->playOnceAsyncButton->Enabled = enabled;
this->playLoopAsyncButton->Enabled = enabled;
this->stopButton->Enabled = enabled;
}
void filepathTextbox_TextChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls( false );
}
void loadSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = filepathTextbox->Text;
// Load the .wav file.
player->Load();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
void loadAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls( false );
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player->SoundLocation = this->filepathTextbox->Text;
// Load the .wav file.
player->LoadAsync();
}
catch ( Exception^ ex )
{
ReportStatus( ex->Message );
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
void playOnceSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file synchronously." );
player->PlaySync();
ReportStatus( "Finished playing .wav file synchronously." );
}
// Asynchronously plays the selected .wav file once.
void playOnceAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Playing .wav file asynchronously." );
player->Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
void playLoopAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
ReportStatus( "Looping .wav file asynchronously." );
player->PlayLooping();
}
// Stops the currently playing .wav file, if any.
void stopButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
player->Stop();
ReportStatus( "Stopped by user." );
}
// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
ReportStatus( message );
EnablePlaybackControls( true );
}
// Handler for the SoundLocationChanged event.
void player_LocationChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
{
String^ message = String::Format( "SoundLocationChanged: {0}", player->SoundLocation );
ReportStatus( message );
}
void InitializeComponent()
{
this->filepathTextbox = gcnew System::Windows::Forms::TextBox;
this->selectFileButton = gcnew System::Windows::Forms::Button;
this->label1 = gcnew System::Windows::Forms::Label;
this->loadSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceSyncButton = gcnew System::Windows::Forms::Button;
this->playOnceAsyncButton = gcnew System::Windows::Forms::Button;
this->stopButton = gcnew System::Windows::Forms::Button;
this->playLoopAsyncButton = gcnew System::Windows::Forms::Button;
this->statusBar = gcnew System::Windows::Forms::StatusBar;
this->loadAsyncButton = gcnew System::Windows::Forms::Button;
this->SuspendLayout();
//
// filepathTextbox
//
this->filepathTextbox->Anchor = (System::Windows::Forms::AnchorStyles)(System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left | System::Windows::Forms::AnchorStyles::Right);
this->filepathTextbox->Location = System::Drawing::Point( 7, 25 );
this->filepathTextbox->Name = "filepathTextbox";
this->filepathTextbox->Size = System::Drawing::Size( 263, 20 );
this->filepathTextbox->TabIndex = 1;
this->filepathTextbox->Text = "";
this->filepathTextbox->TextChanged += gcnew System::EventHandler( this, &SoundTestForm::filepathTextbox_TextChanged );
//
// selectFileButton
//
this->selectFileButton->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Right);
this->selectFileButton->Location = System::Drawing::Point( 276, 25 );
this->selectFileButton->Name = "selectFileButton";
this->selectFileButton->Size = System::Drawing::Size( 23, 21 );
this->selectFileButton->TabIndex = 2;
this->selectFileButton->Text = "...";
this->selectFileButton->Click += gcnew System::EventHandler( this, &SoundTestForm::selectFileButton_Click );
//
// label1
//
this->label1->Location = System::Drawing::Point( 7, 7 );
this->label1->Name = "label1";
this->label1->Size = System::Drawing::Size( 145, 17 );
this->label1->TabIndex = 3;
this->label1->Text = ".wav path or URL:";
//
// loadSyncButton
//
this->loadSyncButton->Location = System::Drawing::Point( 7, 53 );
this->loadSyncButton->Name = "loadSyncButton";
this->loadSyncButton->Size = System::Drawing::Size( 142, 23 );
this->loadSyncButton->TabIndex = 4;
this->loadSyncButton->Text = "Load Synchronously";
this->loadSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadSyncButton_Click );
//
// playOnceSyncButton
//
this->playOnceSyncButton->Location = System::Drawing::Point( 7, 86 );
this->playOnceSyncButton->Name = "playOnceSyncButton";
this->playOnceSyncButton->Size = System::Drawing::Size( 142, 23 );
this->playOnceSyncButton->TabIndex = 5;
this->playOnceSyncButton->Text = "Play Once Synchronously";
this->playOnceSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceSyncButton_Click );
//
// playOnceAsyncButton
//
this->playOnceAsyncButton->Location = System::Drawing::Point( 149, 86 );
this->playOnceAsyncButton->Name = "playOnceAsyncButton";
this->playOnceAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->playOnceAsyncButton->TabIndex = 6;
this->playOnceAsyncButton->Text = "Play Once Asynchronously";
this->playOnceAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceAsyncButton_Click );
//
// stopButton
//
this->stopButton->Location = System::Drawing::Point( 149, 109 );
this->stopButton->Name = "stopButton";
this->stopButton->Size = System::Drawing::Size( 147, 23 );
this->stopButton->TabIndex = 7;
this->stopButton->Text = "Stop";
this->stopButton->Click += gcnew System::EventHandler( this, &SoundTestForm::stopButton_Click );
//
// playLoopAsyncButton
//
this->playLoopAsyncButton->Location = System::Drawing::Point( 7, 109 );
this->playLoopAsyncButton->Name = "playLoopAsyncButton";
this->playLoopAsyncButton->Size = System::Drawing::Size( 142, 23 );
this->playLoopAsyncButton->TabIndex = 8;
this->playLoopAsyncButton->Text = "Loop Asynchronously";
this->playLoopAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playLoopAsyncButton_Click );
//
// statusBar
//
this->statusBar->Location = System::Drawing::Point( 0, 146 );
this->statusBar->Name = "statusBar";
this->statusBar->Size = System::Drawing::Size( 306, 22 );
this->statusBar->SizingGrip = false;
this->statusBar->TabIndex = 9;
this->statusBar->Text = "(no status)";
//
// loadAsyncButton
//
this->loadAsyncButton->Location = System::Drawing::Point( 149, 53 );
this->loadAsyncButton->Name = "loadAsyncButton";
this->loadAsyncButton->Size = System::Drawing::Size( 147, 23 );
this->loadAsyncButton->TabIndex = 10;
this->loadAsyncButton->Text = "Load Asynchronously";
this->loadAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadAsyncButton_Click );
//
// SoundTestForm
//
this->ClientSize = System::Drawing::Size( 306, 168 );
this->Controls->Add( this->loadAsyncButton );
this->Controls->Add( this->statusBar );
this->Controls->Add( this->playLoopAsyncButton );
this->Controls->Add( this->stopButton );
this->Controls->Add( this->playOnceAsyncButton );
this->Controls->Add( this->playOnceSyncButton );
this->Controls->Add( this->loadSyncButton );
this->Controls->Add( this->label1 );
this->Controls->Add( this->selectFileButton );
this->Controls->Add( this->filepathTextbox );
this->MinimumSize = System::Drawing::Size( 310, 165 );
this->Name = "SoundTestForm";
this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Show;
this->Text = "Sound API Test Form";
this->ResumeLayout( false );
}
};
[STAThread]
int main()
{
Application::Run( gcnew SoundTestForm );
}
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;
namespace SoundApiExample
{
public class SoundTestForm : System.Windows.Forms.Form
{
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox filepathTextbox;
private System.Windows.Forms.Button playOnceSyncButton;
private System.Windows.Forms.Button playOnceAsyncButton;
private System.Windows.Forms.Button playLoopAsyncButton;
private System.Windows.Forms.Button selectFileButton;
private System.Windows.Forms.Button stopButton;
private System.Windows.Forms.StatusBar statusBar;
private System.Windows.Forms.Button loadSyncButton;
private System.Windows.Forms.Button loadAsyncButton;
private SoundPlayer player;
public SoundTestForm()
{
// Initialize Forms Designer generated code.
InitializeComponent();
// Disable playback controls until a valid .wav file
// is selected.
EnablePlaybackControls(false);
// Set up the status bar and other controls.
InitializeControls();
// Set up the SoundPlayer object.
InitializeSound();
}
// Sets up the status bar and other controls.
private void InitializeControls()
{
// Set up the status bar.
StatusBarPanel panel = new StatusBarPanel();
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
panel.Text = "Ready.";
panel.AutoSize = StatusBarPanelAutoSize.Spring;
this.statusBar.ShowPanels = true;
this.statusBar.Panels.Add(panel);
}
// Sets up the SoundPlayer object.
private void InitializeSound()
{
// Create an instance of the SoundPlayer class.
player = new SoundPlayer();
// Listen for the LoadCompleted event.
player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);
// Listen for the SoundLocationChanged event.
player.SoundLocationChanged += new EventHandler(player_LocationChanged);
}
private void selectFileButton_Click(object sender,
System.EventArgs e)
{
// Create a new OpenFileDialog.
OpenFileDialog dlg = new OpenFileDialog();
// Make sure the dialog checks for existence of the
// selected file.
dlg.CheckFileExists = true;
// Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav";
dlg.DefaultExt = ".wav";
// Activate the file selection dialog.
if (dlg.ShowDialog() == DialogResult.OK)
{
// Get the selected file's path from the dialog.
this.filepathTextbox.Text = dlg.FileName;
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
}
}
// Convenience method for setting message text in
// the status bar.
private void ReportStatus(string statusMessage)
{
// If the caller passed in a message...
if (!string.IsNullOrEmpty(statusMessage))
{
// ...post the caller's message to the status bar.
this.statusBar.Panels[0].Text = statusMessage;
}
}
// Enables and disables play controls.
private void EnablePlaybackControls(bool enabled)
{
this.playOnceSyncButton.Enabled = enabled;
this.playOnceAsyncButton.Enabled = enabled;
this.playLoopAsyncButton.Enabled = enabled;
this.stopButton.Enabled = enabled;
}
private void filepathTextbox_TextChanged(object sender,
EventArgs e)
{
// Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(false);
}
private void loadSyncButton_Click(object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text;
// Load the .wav file.
player.Load();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
private void loadAsyncButton_Click(System.Object sender,
System.EventArgs e)
{
// Disable playback controls until the .wav is
// successfully loaded. The LoadCompleted event
// handler will enable them.
EnablePlaybackControls(false);
try
{
// Assign the selected file's path to
// the SoundPlayer object.
player.SoundLocation = this.filepathTextbox.Text;
// Load the .wav file.
player.LoadAsync();
}
catch (Exception ex)
{
ReportStatus(ex.Message);
}
}
// Synchronously plays the selected .wav file once.
// If the file is large, UI response will be visibly
// affected.
private void playOnceSyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file synchronously.");
player.PlaySync();
ReportStatus("Finished playing .wav file synchronously.");
}
// Asynchronously plays the selected .wav file once.
private void playOnceAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Playing .wav file asynchronously.");
player.Play();
}
// Asynchronously plays the selected .wav file until the user
// clicks the Stop button.
private void playLoopAsyncButton_Click(object sender,
System.EventArgs e)
{
ReportStatus("Looping .wav file asynchronously.");
player.PlayLooping();
}
// Stops the currently playing .wav file, if any.
private void stopButton_Click(System.Object sender,
System.EventArgs e)
{
player.Stop();
ReportStatus("Stopped by user.");
}
// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender,
AsyncCompletedEventArgs e)
{
string message = String.Format("LoadCompleted: {0}",
this.filepathTextbox.Text);
ReportStatus(message);
EnablePlaybackControls(true);
}
// Handler for the SoundLocationChanged event.
private void player_LocationChanged(object sender, EventArgs e)
{
string message = String.Format("SoundLocationChanged: {0}",
player.SoundLocation);
ReportStatus(message);
}
private void playSoundFromResource(object sender, EventArgs e)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
System.IO.Stream s = a.GetManifestResourceStream("<AssemblyName>.chimes.wav");
SoundPlayer player = new SoundPlayer(s);
player.Play();
}
#region Windows Form Designer generated code
private void InitializeComponent()
{
this.filepathTextbox = new System.Windows.Forms.TextBox();
this.selectFileButton = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.loadSyncButton = new System.Windows.Forms.Button();
this.playOnceSyncButton = new System.Windows.Forms.Button();
this.playOnceAsyncButton = new System.Windows.Forms.Button();
this.stopButton = new System.Windows.Forms.Button();
this.playLoopAsyncButton = new System.Windows.Forms.Button();
this.statusBar = new System.Windows.Forms.StatusBar();
this.loadAsyncButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// filepathTextbox
//
this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
this.filepathTextbox.Location = new System.Drawing.Point(7, 25);
this.filepathTextbox.Name = "filepathTextbox";
this.filepathTextbox.Size = new System.Drawing.Size(263, 20);
this.filepathTextbox.TabIndex = 1;
this.filepathTextbox.Text = "";
this.filepathTextbox.TextChanged += new System.EventHandler(this.filepathTextbox_TextChanged);
//
// selectFileButton
//
this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.selectFileButton.Location = new System.Drawing.Point(276, 25);
this.selectFileButton.Name = "selectFileButton";
this.selectFileButton.Size = new System.Drawing.Size(23, 21);
this.selectFileButton.TabIndex = 2;
this.selectFileButton.Text = "...";
this.selectFileButton.Click += new System.EventHandler(this.selectFileButton_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(7, 7);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(145, 17);
this.label1.TabIndex = 3;
this.label1.Text = ".wav path or URL:";
//
// loadSyncButton
//
this.loadSyncButton.Location = new System.Drawing.Point(7, 53);
this.loadSyncButton.Name = "loadSyncButton";
this.loadSyncButton.Size = new System.Drawing.Size(142, 23);
this.loadSyncButton.TabIndex = 4;
this.loadSyncButton.Text = "Load Synchronously";
this.loadSyncButton.Click += new System.EventHandler(this.loadSyncButton_Click);
//
// playOnceSyncButton
//
this.playOnceSyncButton.Location = new System.Drawing.Point(7, 86);
this.playOnceSyncButton.Name = "playOnceSyncButton";
this.playOnceSyncButton.Size = new System.Drawing.Size(142, 23);
this.playOnceSyncButton.TabIndex = 5;
this.playOnceSyncButton.Text = "Play Once Synchronously";
this.playOnceSyncButton.Click += new System.EventHandler(this.playOnceSyncButton_Click);
//
// playOnceAsyncButton
//
this.playOnceAsyncButton.Location = new System.Drawing.Point(149, 86);
this.playOnceAsyncButton.Name = "playOnceAsyncButton";
this.playOnceAsyncButton.Size = new System.Drawing.Size(147, 23);
this.playOnceAsyncButton.TabIndex = 6;
this.playOnceAsyncButton.Text = "Play Once Asynchronously";
this.playOnceAsyncButton.Click += new System.EventHandler(this.playOnceAsyncButton_Click);
//
// stopButton
//
this.stopButton.Location = new System.Drawing.Point(149, 109);
this.stopButton.Name = "stopButton";
this.stopButton.Size = new System.Drawing.Size(147, 23);
this.stopButton.TabIndex = 7;
this.stopButton.Text = "Stop";
this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
//
// playLoopAsyncButton
//
this.playLoopAsyncButton.Location = new System.Drawing.Point(7, 109);
this.playLoopAsyncButton.Name = "playLoopAsyncButton";
this.playLoopAsyncButton.Size = new System.Drawing.Size(142, 23);
this.playLoopAsyncButton.TabIndex = 8;
this.playLoopAsyncButton.Text = "Loop Asynchronously";
this.playLoopAsyncButton.Click += new System.EventHandler(this.playLoopAsyncButton_Click);
//
// statusBar
//
this.statusBar.Location = new System.Drawing.Point(0, 146);
this.statusBar.Name = "statusBar";
this.statusBar.Size = new System.Drawing.Size(306, 22);
this.statusBar.SizingGrip = false;
this.statusBar.TabIndex = 9;
this.statusBar.Text = "(no status)";
//
// loadAsyncButton
//
this.loadAsyncButton.Location = new System.Drawing.Point(149, 53);
this.loadAsyncButton.Name = "loadAsyncButton";
this.loadAsyncButton.Size = new System.Drawing.Size(147, 23);
this.loadAsyncButton.TabIndex = 10;
this.loadAsyncButton.Text = "Load Asynchronously";
this.loadAsyncButton.Click += new System.EventHandler(this.loadAsyncButton_Click);
//
// SoundTestForm
//
this.ClientSize = new System.Drawing.Size(306, 168);
this.Controls.Add(this.loadAsyncButton);
this.Controls.Add(this.statusBar);
this.Controls.Add(this.playLoopAsyncButton);
this.Controls.Add(this.stopButton);
this.Controls.Add(this.playOnceAsyncButton);
this.Controls.Add(this.playOnceSyncButton);
this.Controls.Add(this.loadSyncButton);
this.Controls.Add(this.label1);
this.Controls.Add(this.selectFileButton);
this.Controls.Add(this.filepathTextbox);
this.MinimumSize = new System.Drawing.Size(310, 165);
this.Name = "SoundTestForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
this.Text = "Sound API Test Form";
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new SoundTestForm());
}
}
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms
Public Class SoundTestForm
Inherits System.Windows.Forms.Form
Private label1 As System.Windows.Forms.Label
Private WithEvents filepathTextbox As System.Windows.Forms.TextBox
Private WithEvents playOnceSyncButton As System.Windows.Forms.Button
Private WithEvents playOnceAsyncButton As System.Windows.Forms.Button
Private WithEvents playLoopAsyncButton As System.Windows.Forms.Button
Private WithEvents selectFileButton As System.Windows.Forms.Button
Private WithEvents stopButton As System.Windows.Forms.Button
Private statusBar As System.Windows.Forms.StatusBar
Private WithEvents loadSyncButton As System.Windows.Forms.Button
Private WithEvents loadAsyncButton As System.Windows.Forms.Button
Private player As SoundPlayer
Public Sub New()
' Initialize Forms Designer generated code.
InitializeComponent()
' Disable playback controls until a valid .wav file
' is selected.
EnablePlaybackControls(False)
' Set up the status bar and other controls.
InitializeControls()
' Set up the SoundPlayer object.
InitializeSound()
End Sub
' Sets up the status bar and other controls.
Private Sub InitializeControls()
' Set up the status bar.
Dim panel As New StatusBarPanel
panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
panel.Text = "Ready."
panel.AutoSize = StatusBarPanelAutoSize.Spring
Me.statusBar.ShowPanels = True
Me.statusBar.Panels.Add(panel)
End Sub
' Sets up the SoundPlayer object.
Private Sub InitializeSound()
' Create an instance of the SoundPlayer class.
player = New SoundPlayer
' Listen for the LoadCompleted event.
AddHandler player.LoadCompleted, AddressOf player_LoadCompleted
' Listen for the SoundLocationChanged event.
AddHandler player.SoundLocationChanged, AddressOf player_LocationChanged
End Sub
Private Sub selectFileButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles selectFileButton.Click
' Create a new OpenFileDialog.
Dim dlg As New OpenFileDialog
' Make sure the dialog checks for existence of the
' selected file.
dlg.CheckFileExists = True
' Allow selection of .wav files only.
dlg.Filter = "WAV files (*.wav)|*.wav"
dlg.DefaultExt = ".wav"
' Activate the file selection dialog.
If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK Then
' Get the selected file's path from the dialog.
Me.filepathTextbox.Text = dlg.FileName
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
End If
End Sub
' Convenience method for setting message text in
' the status bar.
Private Sub ReportStatus(ByVal statusMessage As String)
' If the caller passed in a message...
If (statusMessage IsNot Nothing) AndAlso _
statusMessage <> [String].Empty Then
' ...post the caller's message to the status bar.
Me.statusBar.Panels(0).Text = statusMessage
End If
End Sub
' Enables and disables play controls.
Private Sub EnablePlaybackControls(ByVal enabled As Boolean)
Me.playOnceSyncButton.Enabled = enabled
Me.playOnceAsyncButton.Enabled = enabled
Me.playLoopAsyncButton.Enabled = enabled
Me.stopButton.Enabled = enabled
End Sub
Private Sub filepathTextbox_TextChanged(ByVal sender As Object, _
ByVal e As EventArgs) Handles filepathTextbox.TextChanged
' Disable playback controls until the new .wav is loaded.
EnablePlaybackControls(False)
End Sub
Private Sub loadSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles loadSyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = filepathTextbox.Text
' Load the .wav file.
player.Load()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
Private Sub loadAsyncButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles loadAsyncButton.Click
' Disable playback controls until the .wav is successfully
' loaded. The LoadCompleted event handler will enable them.
EnablePlaybackControls(False)
Try
' Assign the selected file's path to the SoundPlayer object.
player.SoundLocation = Me.filepathTextbox.Text
' Load the .wav file.
player.LoadAsync()
Catch ex As Exception
ReportStatus(ex.Message)
End Try
End Sub
' Synchronously plays the selected .wav file once.
' If the file is large, UI response will be visibly
' affected.
Private Sub playOnceSyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceSyncButton.Click
ReportStatus("Playing .wav file synchronously.")
player.PlaySync()
ReportStatus("Finished playing .wav file synchronously.")
End Sub
' Asynchronously plays the selected .wav file once.
Private Sub playOnceAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playOnceAsyncButton.Click
ReportStatus("Playing .wav file asynchronously.")
player.Play()
End Sub
' Asynchronously plays the selected .wav file until the user
' clicks the Stop button.
Private Sub playLoopAsyncButton_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles playLoopAsyncButton.Click
ReportStatus("Looping .wav file asynchronously.")
player.PlayLooping()
End Sub
' Stops the currently playing .wav file, if any.
Private Sub stopButton_Click(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles stopButton.Click
player.Stop()
ReportStatus("Stopped by user.")
End Sub
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
ByVal e As AsyncCompletedEventArgs)
Dim message As String = [String].Format("LoadCompleted: {0}", _
Me.filepathTextbox.Text)
ReportStatus(message)
EnablePlaybackControls(True)
End Sub
' Handler for the SoundLocationChanged event.
Private Sub player_LocationChanged(ByVal sender As Object, _
ByVal e As EventArgs)
Dim message As String = [String].Format("SoundLocationChanged: {0}", _
player.SoundLocation)
ReportStatus(message)
End Sub
Private Sub playSoundFromResource(ByVal sender As Object, _
ByVal e As EventArgs)
Dim a As System.Reflection.Assembly = System.Reflection.Assembly.GetExecutingAssembly()
Dim s As System.IO.Stream = a.GetManifestResourceStream("<AssemblyName>.chimes.wav")
Dim player As SoundPlayer = New SoundPlayer(s)
player.Play()
End Sub
Private Sub InitializeComponent()
Me.filepathTextbox = New System.Windows.Forms.TextBox
Me.selectFileButton = New System.Windows.Forms.Button
Me.label1 = New System.Windows.Forms.Label
Me.loadSyncButton = New System.Windows.Forms.Button
Me.playOnceSyncButton = New System.Windows.Forms.Button
Me.playOnceAsyncButton = New System.Windows.Forms.Button
Me.stopButton = New System.Windows.Forms.Button
Me.playLoopAsyncButton = New System.Windows.Forms.Button
Me.statusBar = New System.Windows.Forms.StatusBar
Me.loadAsyncButton = New System.Windows.Forms.Button
Me.SuspendLayout()
'
' filepathTextbox
'
Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.filepathTextbox.Location = New System.Drawing.Point(7, 25)
Me.filepathTextbox.Name = "filepathTextbox"
Me.filepathTextbox.Size = New System.Drawing.Size(263, 20)
Me.filepathTextbox.TabIndex = 1
Me.filepathTextbox.Text = ""
'
' selectFileButton
'
Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
Me.selectFileButton.Location = New System.Drawing.Point(276, 25)
Me.selectFileButton.Name = "selectFileButton"
Me.selectFileButton.Size = New System.Drawing.Size(23, 21)
Me.selectFileButton.TabIndex = 2
Me.selectFileButton.Text = "..."
'
' label1
'
Me.label1.Location = New System.Drawing.Point(7, 7)
Me.label1.Name = "label1"
Me.label1.Size = New System.Drawing.Size(145, 17)
Me.label1.TabIndex = 3
Me.label1.Text = ".wav path or URL:"
'
' loadSyncButton
'
Me.loadSyncButton.Location = New System.Drawing.Point(7, 53)
Me.loadSyncButton.Name = "loadSyncButton"
Me.loadSyncButton.Size = New System.Drawing.Size(142, 23)
Me.loadSyncButton.TabIndex = 4
Me.loadSyncButton.Text = "Load Synchronously"
'
' playOnceSyncButton
'
Me.playOnceSyncButton.Location = New System.Drawing.Point(7, 86)
Me.playOnceSyncButton.Name = "playOnceSyncButton"
Me.playOnceSyncButton.Size = New System.Drawing.Size(142, 23)
Me.playOnceSyncButton.TabIndex = 5
Me.playOnceSyncButton.Text = "Play Once Synchronously"
'
' playOnceAsyncButton
'
Me.playOnceAsyncButton.Location = New System.Drawing.Point(149, 86)
Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
Me.playOnceAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.playOnceAsyncButton.TabIndex = 6
Me.playOnceAsyncButton.Text = "Play Once Asynchronously"
'
' stopButton
'
Me.stopButton.Location = New System.Drawing.Point(149, 109)
Me.stopButton.Name = "stopButton"
Me.stopButton.Size = New System.Drawing.Size(147, 23)
Me.stopButton.TabIndex = 7
Me.stopButton.Text = "Stop"
'
' playLoopAsyncButton
'
Me.playLoopAsyncButton.Location = New System.Drawing.Point(7, 109)
Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
Me.playLoopAsyncButton.Size = New System.Drawing.Size(142, 23)
Me.playLoopAsyncButton.TabIndex = 8
Me.playLoopAsyncButton.Text = "Loop Asynchronously"
'
' statusBar
'
Me.statusBar.Location = New System.Drawing.Point(0, 146)
Me.statusBar.Name = "statusBar"
Me.statusBar.Size = New System.Drawing.Size(306, 22)
Me.statusBar.SizingGrip = False
Me.statusBar.TabIndex = 9
Me.statusBar.Text = "(no status)"
'
' loadAsyncButton
'
Me.loadAsyncButton.Location = New System.Drawing.Point(149, 53)
Me.loadAsyncButton.Name = "loadAsyncButton"
Me.loadAsyncButton.Size = New System.Drawing.Size(147, 23)
Me.loadAsyncButton.TabIndex = 10
Me.loadAsyncButton.Text = "Load Asynchronously"
'
' SoundTestForm
'
Me.ClientSize = New System.Drawing.Size(306, 168)
Me.Controls.Add(loadAsyncButton)
Me.Controls.Add(statusBar)
Me.Controls.Add(playLoopAsyncButton)
Me.Controls.Add(stopButton)
Me.Controls.Add(playOnceAsyncButton)
Me.Controls.Add(playOnceSyncButton)
Me.Controls.Add(loadSyncButton)
Me.Controls.Add(label1)
Me.Controls.Add(selectFileButton)
Me.Controls.Add(filepathTextbox)
Me.MinimumSize = New System.Drawing.Size(310, 165)
Me.Name = "SoundTestForm"
Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
Me.Text = "Sound API Test Form"
Me.ResumeLayout(False)
End Sub
<STAThread()> _
Shared Sub Main()
Application.Run(New SoundTestForm)
End Sub
End Class
Megjegyzések
Az SoundPlayer osztály egy egyszerű felületet biztosít egy .wav fájl betöltéséhez és lejátszásához. Az SoundPlayer osztály támogatja egy .wav fájl betöltését fájlelérési útból, URL-címből, Stream .wav fájlt tartalmazó fájlból vagy beágyazott erőforrásból, amely .wav fájlt tartalmaz.
Ha az SoundPlayer osztály használatával szeretne hangot lejátszani, konfiguráljon egy SoundPlayer útvonalat a .wav fájlhoz, és hívja meg az egyik lejátszási módszert. A lejátszandó .wav fájlt az egyik konstruktor használatával vagy a SoundLocationStream tulajdonság beállításával azonosíthatja. A fájl a lejátszás előtt betölthető az egyik betöltési módszer használatával, vagy a betöltés elhalasztható, amíg az egyik lejátszási módszer meg nem hívja. A SoundPlayer .wav fájl vagy URL-címről Stream való betöltésére konfigurált .wav fájlnak a lejátszás megkezdése előtt be kell töltenie a memóriába.
Szinkronizálva vagy aszinkron módon tölthet be vagy játszhat le egy .wav fájlt. Ha szinkron betöltési vagy lejátszási metódust hív meg, a hívószál megvárja, amíg a metódus visszatér, ami a festés és más események megszakítását okozhatja. Az aszinkron betöltési vagy lejátszási módszer meghívása lehetővé teszi a hívó szál megszakítás nélküli folytatását. Az aszinkron metódushívásokkal kapcsolatos további információkért lásd: Művelet futtatása a háttérben.
Ha egy SoundPlayer .wav fájl betöltése befejeződött, az eseményt hoz létre LoadCompleted . Az eseménykezelőben megvizsgálva AsyncCompletedEventArgs megállapíthatja, hogy a terhelés sikeres vagy sikertelen volt-e. Az SoundLocationChanged esemény akkor jön létre, ha a hangforrás új fájlelérési útvonalra vagy URL-címre van beállítva. Az StreamChanged esemény akkor jön létre, ha a hangforrás újra Streamvan állítva. Az események kezelésével kapcsolatos további információkért lásd: Események kezelése és emelése.
További információ: SoundPlayerSoundPlayer Class Overview.
Note
Az SoundPlayer osztály nem tud más fájltípusokat lejátszani, például .wma vagy .mp3. Ha más fájltípusokat szeretne lejátszani, használhatja a MediaPlayert.
Konstruktorok
| Name | Description |
|---|---|
| SoundPlayer() |
Inicializálja a SoundPlayer osztály új példányát. |
| SoundPlayer(SerializationInfo, StreamingContext) |
Elavult.
Inicializálja a SoundPlayer osztály új példányát. |
| SoundPlayer(Stream) |
Inicializálja az SoundPlayer osztály új példányát, és csatolja a .wav fájlt a megadott Stream. |
| SoundPlayer(String) |
Inicializálja az SoundPlayer osztály új példányát, és csatolja a megadott .wav fájlt. |
Tulajdonságok
| Name | Description |
|---|---|
| CanRaiseEvents |
Beolvas egy értéket, amely jelzi, hogy az összetevő képes-e eseményt létrehozni. (Öröklődés forrása Component) |
| Container |
Lekéri a IContainer .Component (Öröklődés forrása Component) |
| DesignMode |
Olyan értéket kap, amely jelzi, hogy az Component aktuálisan tervezési módban van-e. (Öröklődés forrása Component) |
| Events |
Lekéri az ehhez Componentcsatolt eseménykezelők listáját. (Öröklődés forrása Component) |
| IsLoadCompleted |
Beolvas egy értéket, amely jelzi, hogy egy .wav fájl betöltése sikeresen befejeződött-e. |
| LoadTimeout |
Ezredmásodpercben lekéri vagy beállítja azt az időt, amelyben a .wav fájlnak be kell töltenie. |
| Site |
Lekéri vagy megadja a ISite értékét a Component-hez. (Öröklődés forrása Component) |
| SoundLocation |
Lekéri vagy beállítja a betöltendő .wav fájl elérési útját vagy URL-címét. |
| Stream |
Lekéri vagy beállítja a Stream .wav fájl betöltésének helyét. |
| Tag |
Lekéri vagy beállítja a ObjectSoundPlayer. |
Metódusok
| Name | Description |
|---|---|
| CreateObjRef(Type) |
Létrehoz egy objektumot, amely tartalmazza a távoli objektumokkal való kommunikációhoz használt proxy létrehozásához szükséges összes releváns információt. (Öröklődés forrása MarshalByRefObject) |
| Dispose() |
Felszabadítja a .-hez használt összes erőforrást Component. (Öröklődés forrása Component) |
| Dispose(Boolean) |
Felszabadítja a felügyelt erőforrások által Component használt nem felügyelt erőforrásokat, és opcionálisan felszabadítja a felügyelt erőforrásokat. (Öröklődés forrása Component) |
| Equals(Object) |
Meghatározza, hogy a megadott objektum egyenlő-e az aktuális objektummal. (Öröklődés forrása Object) |
| GetHashCode() |
Ez az alapértelmezett kivonatoló függvény. (Öröklődés forrása Object) |
| GetLifetimeService() |
Elavult.
Lekéri a példány élettartamszabályzatát vezérlő aktuális élettartam-szolgáltatásobjektumot. (Öröklődés forrása MarshalByRefObject) |
| GetService(Type) |
Olyan objektumot ad vissza, amely az általa vagy annak által ComponentContainernyújtott szolgáltatást jelöli. (Öröklődés forrása Component) |
| GetType() |
Lekéri az Type aktuális példányt. (Öröklődés forrása Object) |
| InitializeLifetimeService() |
Elavult.
Beolvas egy élettartam-szolgáltatásobjektumot a példány élettartam-szabályzatának szabályozásához. (Öröklődés forrása MarshalByRefObject) |
| Load() |
Szinkron módon tölti be a hangot. |
| LoadAsync() |
Betölt egy .wav fájlt egy streamből vagy egy webes erőforrásból egy új szál használatával. |
| MemberwiseClone() |
Az aktuális Objectpéldány sekély másolatát hozza létre. (Öröklődés forrása Object) |
| MemberwiseClone(Boolean) |
Az aktuális MarshalByRefObject objektum sekély másolatát hozza létre. (Öröklődés forrása MarshalByRefObject) |
| OnLoadCompleted(AsyncCompletedEventArgs) |
Az eseményt emeli LoadCompleted ki. |
| OnSoundLocationChanged(EventArgs) |
Az eseményt emeli SoundLocationChanged ki. |
| OnStreamChanged(EventArgs) |
Az eseményt emeli StreamChanged ki. |
| Play() |
A .wav fájlt egy új szál használatával játssza le, és ha nincs betöltve, először betölti a .wav fájlt. |
| PlayLooping() |
A .wav fájlt egy új szál használatával játssza le és hurkolja, majd betölti először a .wav fájlt, ha nincs betöltve. |
| PlaySync() |
Lejátssza a .wav fájlt, és betölti először a .wav fájlt, ha nincs betöltve. |
| Stop() |
Leállítja a hang lejátszását, ha lejátszás történik. |
| ToString() |
String A ( ha van) nevet tartalmazó értéket Componentad vissza. Ezt a módszert nem szabad felülírni. (Öröklődés forrása Component) |
esemény
| Name | Description |
|---|---|
| Disposed |
Akkor fordul elő, ha az összetevőt a metódus hívása megsemmisíti Dispose() . (Öröklődés forrása Component) |
| LoadCompleted |
Akkor fordul elő, ha egy .wav fájl betöltése sikeresen vagy sikertelenül történt. |
| SoundLocationChanged |
Ez akkor fordul elő, ha ehhez új hangforrás-elérési út SoundPlayer van beállítva. |
| StreamChanged |
Ez akkor fordul elő, ha ehhez új Stream hangforrás SoundPlayer van beállítva. |
Explicit interfész-implementációk
| Name | Description |
|---|---|
| ISerializable.GetObjectData(SerializationInfo, StreamingContext) |
Ennek a tagnak a leírását a GetObjectData(SerializationInfo, StreamingContext) metódus ismerteti. |