Vector256.MultiplyAddEstimate Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>) |
Computes an estimate of ( |
MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>) |
Computes an estimate of ( |
MultiplyAddEstimate(Vector256<Double>, Vector256<Double>, Vector256<Double>)
Computes an estimate of (left
* right
) + addend
.
public:
static System::Runtime::Intrinsics::Vector256<double> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<double> left, System::Runtime::Intrinsics::Vector256<double> right, System::Runtime::Intrinsics::Vector256<double> addend);
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAddEstimate (System.Runtime.Intrinsics.Vector256<double> left, System.Runtime.Intrinsics.Vector256<double> right, System.Runtime.Intrinsics.Vector256<double> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function MultiplyAddEstimate (left As Vector256(Of Double), right As Vector256(Of Double), addend As Vector256(Of Double)) As Vector256(Of Double)
Parameters
Returns
An estimate of (left
* right
) + addend
.
Applies to
MultiplyAddEstimate(Vector256<Single>, Vector256<Single>, Vector256<Single>)
Computes an estimate of (left
* right
) + addend
.
public:
static System::Runtime::Intrinsics::Vector256<float> MultiplyAddEstimate(System::Runtime::Intrinsics::Vector256<float> left, System::Runtime::Intrinsics::Vector256<float> right, System::Runtime::Intrinsics::Vector256<float> addend);
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAddEstimate (System.Runtime.Intrinsics.Vector256<float> left, System.Runtime.Intrinsics.Vector256<float> right, System.Runtime.Intrinsics.Vector256<float> addend);
static member MultiplyAddEstimate : System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> * System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function MultiplyAddEstimate (left As Vector256(Of Single), right As Vector256(Of Single), addend As Vector256(Of Single)) As Vector256(Of Single)
Parameters
Returns
An estimate of (left
* right
) + addend
.
Applies to
Dolgozzon együtt velünk a GitHubon
A tartalom forrása a GitHubon található, ahol létrehozhat és áttekinthet problémákat és lekéréses kérelmeket is. További információért tekintse meg a közreműködői útmutatónkat.