GlyphRunDrawing.GlyphRun Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the GlyphRun that describes the text to draw.
public:
property System::Windows::Media::GlyphRun ^ GlyphRun { System::Windows::Media::GlyphRun ^ get(); void set(System::Windows::Media::GlyphRun ^ value); };
public System.Windows.Media.GlyphRun GlyphRun { get; set; }
member this.GlyphRun : System.Windows.Media.GlyphRun with get, set
Public Property GlyphRun As GlyphRun
Property Value
The GlyphRun that describes the text to draw. The default value is null
.
Examples
The following example uses a GlyphRunDrawing to draw the text "Hello World".
GlyphRun theGlyphRun = new GlyphRun(
new GlyphTypeface(new Uri(@"C:\WINDOWS\Fonts\TIMES.TTF")),
0,
false,
13.333333333333334,
new ushort[]{43, 72, 79, 79, 82, 3, 58, 82, 85, 79, 71},
new Point(0, 12.29),
new double[]{
9.62666666666667, 7.41333333333333, 2.96,
2.96, 7.41333333333333, 3.70666666666667,
12.5866666666667, 7.41333333333333,
4.44, 2.96, 7.41333333333333},
null,
null,
null,
null,
null,
null
);
GlyphRunDrawing gDrawing = new GlyphRunDrawing(Brushes.Black, theGlyphRun);
<GlyphRunDrawing ForegroundBrush="Black">
<GlyphRunDrawing.GlyphRun>
<GlyphRun
CaretStops="{x:Null}"
ClusterMap="{x:Null}"
IsSideways="False"
GlyphOffsets="{x:Null}"
GlyphIndices="43 72 79 79 82 3 58 82 85 79 71"
BaselineOrigin="0,12.29"
FontRenderingEmSize="13.333333333333334"
DeviceFontName="{x:Null}"
AdvanceWidths="9.62666666666667 7.41333333333333 2.96 2.96 7.41333333333333 3.70666666666667 12.5866666666667 7.41333333333333 4.44 2.96 7.41333333333333"
BidiLevel="0">
<GlyphRun.GlyphTypeface>
<GlyphTypeface FontUri="C:\WINDOWS\Fonts\TIMES.TTF" />
</GlyphRun.GlyphTypeface>
</GlyphRun>
</GlyphRunDrawing.GlyphRun>
</GlyphRunDrawing>
A GlyphRun is a low-level object intended for use with fixed-format document presentation and print scenarios. A simpler way to draw text to the screen is to use a Label or a TextBlock. For more information about GlyphRun, see the Introduction to the GlyphRun Object and Glyphs Element overview.
Remarks
Dependency Property Information
Identifier field | GlyphRunProperty |
Metadata properties set to true |
None |