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Matrix3D.RotateAtPrepend(Quaternion, Point3D) Method

Definition

Prepends a rotation about a specified center Point3D to this Matrix3D structure.

public:
 void RotateAtPrepend(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAtPrepend (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAtPrepend : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAtPrepend (quaternion As Quaternion, center As Point3D)

Parameters

quaternion
Quaternion

Quaternion that represents the rotation.

center
Point3D

Center Point3D about which to rotate.

Applies to