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Testing Windows Store Apps with Coded UI Tests

Use coded UI tests to verify your Windows Store apps.

Create a simple Windows Store app

  1. If you want to run coded UI tests for your XAML-based Windows Store app, you must set a unique automation property that identifies each control.

    On the Tools menu, point to Options and then choose Text Editor, then XAML, and finally Miscellaneous.

    Select the check box to automatically name interactive elements on creation.

    XAML Miscellaneous options

  2. Create a new project for a blank XAML based Windows Store app using either Visual C# or Visual Basic template.

    Create a Windows Store Blank App (XAML)

  3. In Solution Explorer, open MainPage.xaml. From the Toolbox, drag a button control and a textbox control to the design surface.

    Design the Windows Store app

  4. Double-click the button control and add the following code:

    private void button_Click_1(object sender, RoutedEventArgs e)
    {
        this.textBox.Text = this.button.Name;
    }
    
    Public NotInheritable Class MainPage
        Inherits Page
    
        Private Sub button_Click(sender As Object, e As RoutedEventArgs) Handles Button.Click
            Me.textBox.Text = Me.button.Name
        End Sub
    End Class
    
  5. Press F5 to run your Windows Store app.

Create and run a coded UI test for the Windows Store app

  1. Create a new coded UI test project for the Windows Store app.

    New coded UI tet project (Windows Store Apps)

  2. Choose to edit the UI map using the cross-hair tool.

    Choose edit UI map or add assertions

  3. Use the cross-hair tool in the Coded UI Test Builder to select the app tile, right-click AutomationId and choose Copy Value to Clipboard. The value in the clipboard will be used later for writing action to launch the app for testing.

    Copy AutomationId to clipboard

  4. In the running Windows Store app, use the cross-hair tool to select the button control and the textbox control. After adding each control, choose the Add control to UI control map button in the Coded UI Test Builder toolbar.

    Add control to UI map

  5. Choose the Generate Code button in the Coded UI Test Builder toolbar and then choose Generate to create code for changes to the UI control map.

    Generate code for the UI map

  6. Choose the button to set a value in the textbox.

    Click button control to set textbox value

  7. Use the cross-hair tool to select the textbox control, and then select the Text property.

    Select the Text property

  8. Add an assertion. It will be used in the test to verify that the value is correct.

    Choose testbox with cross-hair and add assertion

  9. Add and generate code for the assertion.

    Generate code for textbox assertion

  10. Visual C#

    In Solution Explorer, open the UIMap.Designer.cs file to view the added code for the assert method and the controls.

    Visual Basic

    In Solution Explorer, open the CodedUITest1.vb file and then in the CodedUITestMethod1() test method code, right-click the call to the assertion method that was automatically added Me.UIMap.AssertMethod1() and choose Go To Definition. This will open the UIMap.Designer.vb file in the code editor so you can view the view the added code for the assert method and the controls.

    Warning

    Do not modify the UIMap.designer.cs or UIMap.Designer.vb file directly. If you do this, the changes to the file will be overwritten each time the test is generated.

    Assert method

    public void AssertMethod1()
    {
        #region Variable Declarations
        XamlEdit uITextBoxEdit = this.UIApp1Window.UITextBoxEdit;
        #endregion
    
        // Verify that the 'Text' property of 'textBox' text box equals 'button'
        Assert.AreEqual(this.AssertMethod3ExpectedValues.UITextBoxEditText, uITextBoxEdit.Text);
    }
    
    Public Sub AssertMethod1()
        Dim uITextBoxEdit As XamlEdit = Me.UIApp2Window.UITextBoxEdit
    
        'Verify that the 'Text' property of 'textBox' text box equals 'button'
        Assert.AreEqual(Me.AssertMethod1ExpectedValues.UITextBoxEditText, uITextBoxEdit.Text)
    End Sub
    

    Controls

    #region Properties
    public XamlButton UIButtonButton
    {
        get
        {
            if ((this.mUIButtonButton == null))
            {
                this.mUIButtonButton = new XamlButton(this);
                #region Search Criteria
                this.mUIButtonButton.SearchProperties[XamlButton.PropertyNames.AutomationId] = "button";
                this.mUIButtonButton.WindowTitles.Add("App1");
                #endregion
            }
            return this.mUIButtonButton;
        }
    }
    
    public XamlEdit UITextBoxEdit
    {
        get
        {
            if ((this.mUITextBoxEdit == null))
            {
                this.mUITextBoxEdit = new XamlEdit(this);
                #region Search Criteria
                this.mUITextBoxEdit.SearchProperties[XamlEdit.PropertyNames.AutomationId] = "textBox";
                this.mUITextBoxEdit.WindowTitles.Add("App1");
                #endregion
            }
            return this.mUITextBoxEdit;
        }
    }
    #endregion
    
    #region Fields
    private XamlButton mUIButtonButton;
    
    private XamlEdit mUITextBoxEdit;
    #endregion
    
    #Region "Properties"
    Public ReadOnly Property UIButtonButton() As XamlButton
        Get
            If (Me.mUIButtonButton Is Nothing) Then
                Me.mUIButtonButton = New XamlButton(Me)
                Me.mUIButtonButton.SearchProperties(XamlButton.PropertyNames.AutomationId) = "button"
                Me.mUIButtonButton.WindowTitles.Add("App2")
            End If
            Return Me.mUIButtonButton
        End Get
    End Property
    
    Public ReadOnly Property UITextBoxEdit() As XamlEdit
        Get
            If (Me.mUITextBoxEdit Is Nothing) Then
                Me.mUITextBoxEdit = New XamlEdit(Me)
                Me.mUITextBoxEdit.SearchProperties(XamlEdit.PropertyNames.AutomationId) = "textBox"
                Me.mUITextBoxEdit.WindowTitles.Add("App2")
            End If
            Return Me.mUITextBoxEdit
        End Get
    End Property
    #End Region
    
    #Region "Fields"
    Private mUIButtonButton As XamlButton
    
    Private mUITextBoxEdit As XamlEdit
    #End Region
    
  11. In Solution Explorer, open the CodedUITest1.cs or CodedUITest1.vb file. You can now add code to the CodedUTTestMethod1 method for the actions need to run the test using the controls added to the UIMap:

    1. Launch the Windows Store app using the automation ID property you copied to the clipboard previously:

      XamlWindow.Launch("8ebca7c4-effe-4c86-9998-068daccee452_cyrqexqw8cc7c!App")
      
      XamlWindow myAppWindow = XamlWindow.Launch("7254db3e-20a7-424e-8e05-7c4dabf4f28d_cyrqexqw8cc7c!App");
      
    2. Add a gesture to tap the button control:

      Gesture.Tap(this.UIMap.UIApp1Window. UIButtonButton);
      
      Gesture.Tap(Me.UIMap.UIApp2Window. UIButtonButton)
      
    3. Verify that the call to the assert method that was automatically generated comes after launching the app and tap gesture on the button:

      this.UIMap.AssertMethod1();
      
      Me.UIMap.AssertMethod1()
      

    After adding the code, the CodedUITestMethod1 test method should appear as follows:

    [TestMethod]
    public void CodedUITestMethod1()
    {
        // To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
    
        // Launch the app.
        XamlWindow myAppWindow = XamlWindow.Launch("7254db3e-20a7-424e-8e05-7c4dabf4f28d_cyrqexqw8cc7c!App");
    
        // Tap the button.
        Gesture.Tap(this.UIMap.UIApp1Window.UIButtonButton);
    
        this.UIMap.AssertMethod1();
    }
    
    <CodedUITest(CodedUITestType.WindowsStore)>
    Public Class CodedUITest1
    
        <TestMethod()>
        Public Sub CodedUITestMethod1()
            '            
            ' To generate code for this test, select "Generate Code for Coded UI Test" from the shortcut menu and select one of the menu items.
            '
    
            ' Launch the app.
            XamlWindow.Launch("8ebca7c4-effe-4c86-9998-068daccee452_cyrqexqw8cc7c!App")
    
            '// Tap the button.
            Gesture.Tap(Me.UIMap.UIApp2Window.UIButtonButton)
    
            Me.UIMap.AssertMethod1()
        End Sub
    
  12. Build your test and then run the test using the test explorer.

    Run the coded UI test from Test Explorer

    The Windows Store app launches, the action to tap the button is completed, and the textbox’s Text property is populated and validated using the assert method.

    Running coded UI test

    After the test completes, the test explorer displays that the test passed.

    Passed test displays in Test Explorer

Q & A

  • Q: Why don’t I see the option to record my coded UI test in the Generate Code for a Coded UI Test dialog?

    A: The option to record is not supported for Windows Store apps.

  • Q: Can I create a coded UI test for my Windows Store apps based on WinJS?

    A: No, only XAML based apps are supported.

  • Q: Can I create coded UI tests for my Windows Store apps on a system that is not running Windows 8?

    A: No, the Coded UI Test Project (Windows Store apps) template is only available on Windows 8.

  • Q: Why can’t I modify the code in the UIMap.Designer file?

    A: Any code changes you make in the UIMapDesigner.cs file will be overwritten every time you generate code using the UIMap - Coded UI Test Builder. If you have to modify a recorded method, you must copy it to UIMap.cs file and rename it. The UIMap.cs file can be used to override methods and properties in the UIMapDesigner.cs file. You must remove the reference to the original method in the Coded UITest.cs file and replace it with the renamed method name.

See Also

Concepts

Verifying Code by Using UI Automation

Set a Unique Automation Property for Windows Store Controls for Testing