Structure Statement
Declares the name of a structure and introduces the definition of the variables, properties, events, and procedures that the structure comprises.
[ <attributelist> ] [ accessmodifier ] [ Shadows ] [ Partial ] _
Structure name [ ( Of typelist ) ]
[ Implements interfacenames ]
[ datamemberdeclarations ]
[ methodmemberdeclarations ]
End Structure
Parts
Term |
Definition |
attributelist |
Optional. See Attribute List. |
accessmodifier |
Optional. Can be one of the following: |
Shadows |
Optional. See Shadows. |
Partial |
Optional. Indicates a partial definition of the structure. See Partial (Visual Basic). |
name |
Required. Name of this structure. See Declared Element Names (Visual Basic). |
Of |
Optional. Specifies that this is a generic structure. |
typelist |
Required if you use the Of keyword. List of type parameters for this structure. See Type List. |
Implements |
Optional. Indicates that this structure implements the members of one or more interfaces. See Implements Statement. |
interfacenames |
Required if you use the Implements statement. The names of the interfaces this structure implements. |
datamemberdeclarations |
Required. Zero or more Const, Dim, Enum, or Event statements declaring data members of the structure. |
methodmemberdeclarations |
Optional. Zero or more declarations of Function, Operator, Property, or Sub procedures, which serve as method members of the structure. |
End Structure |
Required. Terminates the Structure definition. |
Remarks
The Structure statement defines a composite value type that you can customize. A structure is a generalization of the user-defined type (UDT) of previous versions of Visual Basic. For more information, see Structures (Visual Basic).
Structures support many of the same features as classes. For example, structures can have properties and procedures, they can implement interfaces, and they can have parameterized constructors. However, there are significant differences between structures and classes in areas such as inheritance, declarations, and usage. Also, classes are reference types and structures are value types. For more information, see Structures and Classes (Visual Basic).
You can use Structure only at namespace or module level. This means the declaration context for a structure must be a source file, namespace, class, structure, module, or interface, and cannot be a procedure or block. For more information, see Declaration Contexts and Default Access Levels (Visual Basic).
Structures default to Friend (Visual Basic) access. You can adjust their access levels with the access modifiers. For more information, see Access Levels in Visual Basic.
Rules
Nesting. You can define one structure within another. The outer structure is called the containing structure, and the inner structure is called a nested structure. However, you cannot access a nested structure's members through the containing structure. Instead, you must declare a variable of the nested structure's data type.
Member Declaration. You must declare every member of a structure. A structure member cannot be Protected or Protected Friend because nothing can inherit from a structure. The structure itself, however, can be Protected or Protected Friend.
You can declare zero or more nonshared variables or nonshared, noncustom events in a structure. You cannot have only constants, properties, and procedures, even if some of them are nonshared.
Initialization. You cannot initialize the value of any nonshared data member of a structure as part of its declaration. You must either initialize such a data member by means of a parameterized constructor on the structure, or assign a value to the member after you have created an instance of the structure.
Inheritance. A structure cannot inherit from any type other than ValueType, from which all structures inherit. In particular, one structure cannot inherit from another.
You cannot use the Inherits Statement in a structure definition, even to specify ValueType.
Implementation. If the structure uses the Implements Statement, you must implement every member defined by every interface you specify in interfacenames.
Default Property. A structure can specify at most one property as its default property, using the Default (Visual Basic) modifier. For more information, see Default (Visual Basic).
Behavior
Access Level. Within a structure, you can declare each member with its own access level. All structure members default to Public (Visual Basic) access. Note that if the structure itself has a more restricted access level, this automatically restricts access to its members, even if you adjust their access levels with the access modifiers.
Scope. A structure is in scope throughout its containing namespace, class, structure, or module.
The scope of every structure member is the entire structure.
Lifetime. A structure does not itself have a lifetime. Rather, each instance of that structure has a lifetime independent of all other instances.
The lifetime of an instance begins when it is created by a New Operator (Visual Basic) clause. It ends when the lifetime of the variable that holds it ends.
You cannot extend the lifetime of a structure instance. An approximation to static structure functionality is provided by a module. For more information, see Module Statement.
Structure members have lifetimes depending on how and where they are declared. For more information, see "Lifetime" in Class Statement (Visual Basic).
Qualification. Code outside a structure must qualify a member's name with the name of that structure.
If code inside a nested structure makes an unqualified reference to a programming element, Visual Basic searches for the element first in the nested structure, then in its containing structure, and so on out to the outermost containing element. For more information, see References to Declared Elements (Visual Basic).
Memory Consumption. As with all composite data types, you cannot safely calculate the total memory consumption of a structure by adding together the nominal storage allocations of its members. Furthermore, you cannot safely assume that the order of storage in memory is the same as your order of declaration. If you need to control the storage layout of a structure, you can apply the StructLayoutAttribute attribute to the Structure statement.
Example
The following example uses the Structure statement to define a set of related data for an employee. It shows the use of Public, Friend, and Private members to reflect the sensitivity of the data items. It also shows procedure, property, and event members.
Public Structure employee
' Public members, accessible from throughout declaration region.
Public firstName As String
Public middleName As String
Public lastName As String
' Friend members, accessible from anywhere within the same assembly.
Friend employeeNumber As Integer
Friend workPhone As Long
' Private members, accessible only from within the structure itself.
Private homePhone As Long
Private level As Integer
Private salary As Double
Private bonus As Double
' Procedure member, which can access structure's private members.
Friend Sub calculateBonus(ByVal rate As Single)
bonus = salary * CDbl(rate)
End Sub
' Property member to return employee's eligibility.
Friend ReadOnly Property eligible() As Boolean
Get
Return level >= 25
End Get
End Property
' Event member, raised when business phone number has changed.
Public Event changedWorkPhone(ByVal newPhone As Long)
End Structure
See Also
Reference
Class Statement (Visual Basic)
Interface Statement (Visual Basic)
Const Statement (Visual Basic)