Vector4 Struct
Definition
Important
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Describes a vector of four floating-point components.
In C++, Vector4 is projected as the float4 structure.
public value class float4
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
struct float4
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public struct Vector4
var vector4 = {
x : /* Your value */,
y : /* Your value */,
z : /* Your value */,
w : /* Your value */
}
Public Structure Vector4
- Inheritance
-
Vector4
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Fields
W |
The w component of the vector. |
X |
The x component of the vector. |
Y |
The y component of the vector. |
Z |
The z component of the vector. |
Applies to
See also
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