Megosztás a következőn keresztül:


UINavigationController.UINavigationControllerAdded Event

Definition

Signals when a new UI navigation controller is connected.

// Register
static event_token UINavigationControllerAdded(EventHandler<UINavigationController> const& handler) const;

// Revoke with event_token
static void UINavigationControllerAdded(event_token const* cookie) const;

// Revoke with event_revoker
static UINavigationController::UINavigationControllerAdded_revoker UINavigationControllerAdded(auto_revoke_t, EventHandler<UINavigationController> const& handler) const;
public static event System.EventHandler<UINavigationController> UINavigationControllerAdded;
function onUINavigationControllerAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.UINavigationController.addEventListener("uinavigationcontrolleradded", onUINavigationControllerAdded);
Windows.Gaming.Input.UINavigationController.removeEventListener("uinavigationcontrolleradded", onUINavigationControllerAdded);
- or -
Windows.Gaming.Input.UINavigationController.onuinavigationcontrolleradded = onUINavigationControllerAdded;
Public Shared Custom Event UINavigationControllerAdded As EventHandler(Of UINavigationController) 

Event Type

Remarks

To identify controllers that have already been added, you query the list of connected controllers using UINavigationController.UINavigationControllers.

Applies to