KeyEventArgs Class
Definition
Important
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Contains the arguments returned by a virtual key event.
public ref class KeyEventArgs sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
class KeyEventArgs final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
public sealed class KeyEventArgs
Public NotInheritable Class KeyEventArgs
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Windows 10 Apps do not receive this event when an Input Method Editor (IME) is enabled. The Input Method Editor (IME) handles all keyboard input and sets Handled to true.
Windows Phone This API is supported in native apps only.
This object is returned by a delegate registered for one of the following events:
void SetWindow(CoreWindow const & window)
{
...
window.KeyDown({ this, &App::OnKeyDown });
window.KeyUp({ this, &App::OnKeyUp });
}
// Keypress data is in KeyEventArgs.
void OnKeyDown(Windows::UI::Core::CoreWindow const& /* sender */,
Windows::UI::Core::KeyEventArgs const& /* args */) {}
void OnKeyUp(Windows::UI::Core::CoreWindow const& /* sender */,
Windows::UI::Core::KeyEventArgs const& /* args */) {}
// returning keypress events data through KeyEventArgs
void MyCoreWindowEvents::SetWindow( // implementation called by CoreApplication::Run(), provided for context
_In_ CoreWindow^ window
)
{
// ...
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &CoreWindowEvents::OnKeyDown);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &CoreWindowEvents::OnKeyUp);
// ...
}
Note
This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX).
Version history
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | DeviceId |
Properties
DeviceId |
Gets a unique ID for the input device that generated this key event. Use DeviceId to differentiate between devices that can generate key events, such as multiple game controllers.
|
Handled |
Gets or sets whether the key press event was handled. |
KeyStatus |
Gets the status of a key at the time the event is fired. |
VirtualKey |
Gets the virtual key that maps to the key that was pressed. |