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Retrieving a Depth Buffer (Direct3D 9)

The following code example shows how to use the IDirect3DDevice9::GetDepthStencilSurface method to retrieve a pointer to the depth-buffer surface owned by the device.

LPDIRECT3DSURFACE9 pZBuffer;

m_d3dDevice->GetDepthStencilSurface( &pZBuffer );

Depth Buffers