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GKPerlinNoiseSource.Create(Double, nint, Double, Double, Int32) Metode

Definisi

[Foundation.Export("perlinNoiseSourceWithFrequency:octaveCount:persistence:lacunarity:seed:")]
public static GameplayKit.GKPerlinNoiseSource Create (double frequency, nint octaveCount, double persistence, double lacunarity, int seed);
static member Create : double * nint * double * double * int -> GameplayKit.GKPerlinNoiseSource

Parameter

frequency
Double
octaveCount
System.System.IntPtr System.nativeint
persistence
Double
lacunarity
Double
seed
Int32

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