GrabReleaseDetector Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This component is no longer supported
public ref class GrabReleaseDetector : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[System.Obsolete("This component is no longer supported", true)]
[UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/GrabReleaseDetector")]
public class GrabReleaseDetector : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<System.Obsolete("This component is no longer supported", true)>]
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Obsolete/GrabReleaseDetector")>]
type GrabReleaseDetector = class
inherit MonoBehaviour
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class GrabReleaseDetector
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
-
UnityEngine.MonoBehaviourGrabReleaseDetector
- Attributes
-
ObsoleteAttribute UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
GrabReleaseDetector() |