IMixedRealityEventSystem.RegisterHandler<T>(IEventSystemHandler) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Registers the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler.
public:
generic <typename T>
where T : UnityEngine::EventSystems::IEventSystemHandler void RegisterHandler(UnityEngine::EventSystems::IEventSystemHandler ^ handler);
public void RegisterHandler<T> (UnityEngine.EventSystems.IEventSystemHandler handler) where T : UnityEngine.EventSystems.IEventSystemHandler;
abstract member RegisterHandler : UnityEngine.EventSystems.IEventSystemHandler -> unit (requires 'T :> UnityEngine.EventSystems.IEventSystemHandler)
Public Sub RegisterHandler(Of T As IEventSystemHandler) (handler As IEventSystemHandler)
Type Parameters
- T
Parameters
- handler
- UnityEngine.EventSystems.IEventSystemHandler
Handler to receive global input events of specified handler type.
Remarks
If you want to register a single C# object as global handler for several event handling interfaces, you must call this function for each interface type.