BaseController.TrackingState Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.
public: property Microsoft::MixedReality::Toolkit::TrackingState TrackingState { public:
Microsoft::MixedReality::Toolkit::TrackingState get(); protected:
void set(Microsoft::MixedReality::Toolkit::TrackingState value); };
public Microsoft.MixedReality.Toolkit.TrackingState TrackingState { get; protected set; }
member this.TrackingState : Microsoft.MixedReality.Toolkit.TrackingState with get, set
Public Property TrackingState As TrackingState