BaseControllerPointer.PrioritizedLayerMasksOverride Property
Definition
Important
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The physics layers to use when performing scene queries.
public:
property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public:
virtual property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public UnityEngine.LayerMask[] PrioritizedLayerMasksOverride { get; set; }
public virtual UnityEngine.LayerMask[] PrioritizedLayerMasksOverride { get; set; }
member this.PrioritizedLayerMasksOverride : UnityEngine.LayerMask[] with get, set
Public Property PrioritizedLayerMasksOverride As LayerMask()
Public Overridable Property PrioritizedLayerMasksOverride As LayerMask()
Property Value
UnityEngine.LayerMask[]