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BaseInputHandler.IsFocusRequired Property

Definition

Is Focus required to receive input events on this GameObject?

public:  virtual property bool IsFocusRequired {  public:
bool get(); protected:
 void set(bool value); };
public virtual bool IsFocusRequired { get; protected set; }
member this.IsFocusRequired : bool with get, set
Public Overridable Property IsFocusRequired As Boolean

Property Value

Applies to